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https://github.com/libretro/scummvm.git
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6db6d69eed
Enables building of plugin .dlls without a custom Makefile. Also removes generation of scummvm.exe.map from configure script.
37 lines
895 B
Makefile
37 lines
895 B
Makefile
MODULE := backends/platform/wince
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MODULE_OBJS := \
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CEActionsPocket.o \
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CEDevice.o \
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CEScaler.o \
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CEActionsSmartphone.o \
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CELauncherDialog.o \
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wince-sdl.o \
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CEgui/GUIElement.o \
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CEgui/Panel.o \
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CEgui/SDL_ImageResource.o \
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CEgui/ItemAction.o \
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CEgui/PanelItem.o \
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CEgui/Toolbar.o \
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CEgui/ItemSwitch.o \
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CEgui/PanelKeyboard.o \
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CEgui/ToolbarHandler.o \
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CEkeys/EventsBuffer.o \
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../../../gui/Actions.o \
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../../../gui/Key.o \
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../../../gui/KeysDialog.o \
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missing/missing.o \
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smartLandScale.o
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ifndef DYNAMIC_MODULES
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MODULE_OBJS += PocketSCUMM.o
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endif
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# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
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MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
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OBJS := $(MODULE_OBJS) $(OBJS)
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MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
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# HACK: The wince backend is based on the SDL one, so we load that, too.
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include $(srcdir)/backends/platform/sdl/module.mk
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