scummvm/engines/sword1
Torbjörn Andersson 4b4d7dec8e I must have accidentally broken frame skipping when I added DXA playback. Made
frame skipping actually skip the updateScreen() call.

svn-id: r26469
2007-04-14 14:07:11 +00:00
..
animation.cpp I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
animation.h I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
collision.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
control.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
control.h Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with 2007-03-17 15:44:26 +00:00
credits.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
credits.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
debug.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
eventman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
eventman.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
logic.cpp minor cleanup 2007-03-18 16:50:39 +00:00
logic.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
memman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memman.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
menu.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
menu.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
mouse.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
music.cpp Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo 2007-04-09 15:50:20 +00:00
music.h Removed obsolete code 2007-03-03 00:17:26 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
objectman.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
objectman.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
resman.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
resman.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
router.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
router.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
screen.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
screen.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
sound.cpp minor cleanup 2007-03-18 16:50:39 +00:00
sound.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
staticres.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sword1.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
sword1.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
sworddefs.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
swordres.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00
text.cpp Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
text.h Last batch of header consistency fixes. At least for the game engines. 2007-02-20 18:04:13 +00:00