scummvm/engines/avalanche
Max Horn 2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
..
animation.cpp
animation.h
avalanche.cpp
avalanche.h
avalot.cpp
avalot.h
background.cpp
background.h
clock.cpp
clock.h
closing.cpp
closing.h
configure.engine
console.cpp
console.h
credits.pl
detection.cpp
detection.h
dialogs.cpp
dialogs.h
dropdown.cpp
dropdown.h
enums.h
ghostroom.cpp
ghostroom.h
graphics.cpp
graphics.h
help.cpp
help.h
highscore.cpp
highscore.h
mainmenu.cpp
mainmenu.h
metaengine.cpp
module.mk
nim.cpp
nim.h
parser.cpp
parser.h
POTFILES
sequence.cpp
sequence.h
shootemup.cpp
shootemup.h
sound.cpp
sound.h
timer.cpp
timer.h