scummvm/engines/gnap
Max Horn 2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
..
scenes GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
character.cpp
character.h GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
configure.engine
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
datarchive.cpp
datarchive.h
debugger.cpp
debugger.h GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
detection.cpp GNAP: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
fontdata.h
gamesys.cpp GNAP: Improve Error Output When Bitmap Loading Fails 2020-09-30 20:56:30 +01:00
gamesys.h
gnap.cpp GNAP: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
gnap.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
grid.cpp
menu.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
metaengine.cpp ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
music.cpp
music.h GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
POTFILES
resource.cpp
resource.h
sound.cpp
sound.h