scummvm/scumm
2005-05-11 00:01:44 +00:00
..
imuse_digi Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
insane Comply with our coding conventions 2005-05-08 21:18:37 +00:00
smush Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
.cvsignore
actor.cpp Fix HE regressions. 2005-05-10 15:43:40 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Correct actor clipping in HE games. 2005-04-27 09:15:18 +00:00
akos.h Add feature flag for HE games with 16bit color. 2005-05-01 14:22:00 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp cleanup closestPtOnLine 2005-04-30 22:24:02 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Fix glitch when skipping AUX sequence in freddi. 2005-04-27 13:55:55 +00:00
debugger.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp Last part of patch #1163026 (Thumbnails for ScummEngine) 2005-05-09 00:09:01 +00:00
dialogs.h Last part of patch #1163026 (Thumbnails for ScummEngine) 2005-05-09 00:09:01 +00:00
gfx.cpp cleanup 2005-04-30 15:04:16 +00:00
gfx.h Moved blast text/object code to ScummEngine_v6 2005-04-28 22:34:56 +00:00
help.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
logic_he.cpp Preparations to let LogicHE hold game-specific code. Introduced 2005-05-10 22:31:48 +00:00
logic_he.h Preparations to let LogicHE hold game-specific code. Introduced 2005-05-10 22:31:48 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Last part of patch #1163026 (Thumbnails for ScummEngine) 2005-05-09 00:09:01 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Add missing opcode details 2005-05-07 07:57:59 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Range checks off by 1. 2005-05-08 10:26:11 +00:00
palette.cpp desaturatePalette is V8 specific 2005-04-26 15:42:35 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Moved blast text/object code to ScummEngine_v6 2005-04-28 22:34:56 +00:00
saveload.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
saveload.h Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v2.cpp Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen 2005-04-26 15:52:55 +00:00
script_v5.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v6.cpp Should be HE61 now. 2005-04-23 11:06:17 +00:00
script_v6he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v7he.cpp Missed one section. 2005-05-07 08:10:23 +00:00
script_v8.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
script_v72he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v80he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v90he.cpp Preparations to let LogicHE hold game-specific code. Introduced 2005-05-10 22:31:48 +00:00
script_v100he.cpp Rename opcode 2005-05-10 05:34:50 +00:00
script.cpp HE60/61 still VAR_NOSUBTITLES. 2005-05-09 02:59:45 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add heversions for dutch versions. 2005-05-10 03:03:28 +00:00
scumm.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
scumm.h Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
sound.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sound.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sprite_he.cpp sprite_he.cpp 2005-05-09 18:47:39 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
thumbnail.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
util.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
vars.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
verbs.cpp cleanup 2005-04-30 15:04:16 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
wiz_he.h Add missing opcode details 2005-05-07 07:57:59 +00:00