scummvm/engines/parallaction/gui_br.cpp
2009-02-26 09:12:29 +00:00

306 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "parallaction/gui.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/saveload.h"
namespace Parallaction {
class SplashInputState_BR : public MenuInputState {
protected:
Common::String _slideName;
uint32 _timeOut;
Common::String _nextState;
uint32 _startTime;
Palette blackPal;
Palette pal;
Parallaction *_vm;
int _fadeSteps;
public:
SplashInputState_BR(Parallaction *vm, const Common::String &name, MenuInputHelper *helper) : MenuInputState(name, helper), _vm(vm) {
}
virtual MenuInputState* run() {
if (_fadeSteps > 0) {
pal.fadeTo(blackPal, 1);
_vm->_gfx->setPalette(pal);
_fadeSteps--;
return this;
}
if (_fadeSteps == 0) {
return _helper->getState(_nextState);
}
uint32 curTime = _vm->_system->getMillis();
if (curTime - _startTime > _timeOut) {
_fadeSteps = 64;
pal.clone(_vm->_gfx->_backgroundInfo->palette);
}
return this;
}
virtual void enter() {
_vm->_gfx->clearScreen();
_vm->showSlide(_slideName.c_str(), CENTER_LABEL_HORIZONTAL, CENTER_LABEL_VERTICAL);
_vm->_input->setMouseState(MOUSE_DISABLED);
_startTime = _vm->_system->getMillis();
_fadeSteps = -1;
}
};
class SplashInputState0_BR : public SplashInputState_BR {
public:
SplashInputState0_BR(Parallaction_br *vm, MenuInputHelper *helper) : SplashInputState_BR(vm, "intro0", helper) {
_slideName = "dyna";
_timeOut = 600;
_nextState = "intro1";
}
};
class SplashInputState1_BR : public SplashInputState_BR {
public:
SplashInputState1_BR(Parallaction_br *vm, MenuInputHelper *helper) : SplashInputState_BR(vm, "intro1", helper) {
_slideName = "core";
_timeOut = 600;
_nextState = "mainmenu";
}
};
class MainMenuInputState_BR : public MenuInputState {
Parallaction_br *_vm;
#define MENUITEMS_X 250
#define MENUITEMS_Y 200
#define MENUITEM_WIDTH 190
#define MENUITEM_HEIGHT 18
Frames* renderMenuItem(const char *text) {
// this builds a surface containing two copies of the text.
// one is in normal color, the other is inverted.
// the two 'frames' are used to display selected/unselected menu items
byte *data = new byte[MENUITEM_WIDTH * MENUITEM_HEIGHT * 2];
memset(data, 0, MENUITEM_WIDTH * MENUITEM_HEIGHT * 2);
// build first frame to be displayed when item is not selected
if (_vm->getPlatform() == Common::kPlatformPC) {
_vm->_menuFont->setColor(0);
} else {
_vm->_menuFont->setColor(7);
}
byte *dst = data + 5 + 2 * MENUITEM_WIDTH;
_vm->_menuFont->drawString(dst, MENUITEM_WIDTH, text);
// build second frame to be displayed when item is selected
dst = dst + MENUITEM_WIDTH * MENUITEM_HEIGHT;
_vm->_menuFont->drawString(dst, MENUITEM_WIDTH, text);
dst = data + MENUITEM_WIDTH * MENUITEM_HEIGHT;
for (int i = 0; i < MENUITEM_WIDTH * MENUITEM_HEIGHT; i++) {
*dst++ ^= 0xD;
}
// wrap the surface into the suitable Frames adapter
return new Cnv(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, data, true);
}
enum MenuOptions {
kMenuPart0 = 0,
kMenuPart1 = 1,
kMenuPart2 = 2,
kMenuPart3 = 3,
kMenuPart4 = 4,
kMenuLoadGame = 5,
kMenuQuit = 6
};
#define NUM_MENULINES 7
GfxObj *_lines[NUM_MENULINES];
static const char *_menuStrings[NUM_MENULINES];
static const MenuOptions _options[NUM_MENULINES];
static const char *_firstLocation[];
int _availItems;
int _selection;
void cleanup() {
_vm->_gfx->freeDialogueObjects();
for (int i = 0; i < _availItems; i++) {
delete _lines[i];
_lines[i] = 0;
}
}
void performChoice(int selectedItem) {
switch (selectedItem) {
case kMenuQuit: {
_vm->quitGame();
break;
}
case kMenuLoadGame:
warning("loadgame not yet implemented");
break;
default:
_vm->scheduleLocationSwitch(_firstLocation[selectedItem]);
}
}
public:
MainMenuInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("mainmenu", helper), _vm(vm) {
memset(_lines, 0, sizeof(_lines));
}
~MainMenuInputState_BR() {
cleanup();
}
virtual MenuInputState* run() {
int event = _vm->_input->getLastButtonEvent();
if ((event == kMouseLeftUp) && _selection >= 0) {
_vm->_system->showMouse(false);
cleanup();
performChoice(_options[_selection]);
return 0;
}
Common::Point p;
_vm->_input->getCursorPos(p);
if ((p.x > MENUITEMS_X) && (p.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (p.y > MENUITEMS_Y)) {
_selection = (p.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
if (!(_selection < _availItems))
_selection = -1;
} else
_selection = -1;
for (int i = 0; i < _availItems; i++) {
_vm->_gfx->setItemFrame(i, _selection == i ? 1 : 0);
}
return this;
}
virtual void enter() {
_vm->_gfx->clearScreen();
int x = 0, y = 0, i = 0;
if (_vm->getPlatform() == Common::kPlatformPC) {
x = 20;
y = 50;
}
_vm->showSlide("tbra", x, y);
_availItems = 4;
bool complete[3];
_vm->_saveLoad->getGamePartProgress(complete, 3);
for (i = 0; i < 3 && complete[i]; i++, _availItems++) ;
// TODO: keep track of and destroy menu item frames/surfaces
for (i = 0; i < _availItems; i++) {
_lines[i] = new GfxObj(0, renderMenuItem(_menuStrings[i]), "MenuItem");
_vm->_gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
}
_selection = -1;
_vm->_input->setArrowCursor();
_vm->_input->setMouseState(MOUSE_ENABLED_SHOW);
}
};
const char *MainMenuInputState_BR::_firstLocation[] = {
"intro.0",
"museo.1",
"start.2",
"bolscoi.3",
"treno.4"
};
const char *MainMenuInputState_BR::_menuStrings[NUM_MENULINES] = {
"SEE INTRO",
"NEW GAME",
"SAVED GAME",
"EXIT TO DOS",
"PART 2",
"PART 3",
"PART 4"
};
const MainMenuInputState_BR::MenuOptions MainMenuInputState_BR::_options[NUM_MENULINES] = {
kMenuPart0,
kMenuPart1,
kMenuLoadGame,
kMenuQuit,
kMenuPart2,
kMenuPart3,
kMenuPart4
};
void Parallaction_br::startGui(bool showSplash) {
_menuHelper = new MenuInputHelper;
new MainMenuInputState_BR(this, _menuHelper);
if (showSplash) {
new SplashInputState0_BR(this, _menuHelper);
new SplashInputState1_BR(this, _menuHelper);
_menuHelper->setState("intro0");
} else {
_menuHelper->setState("mainmenu");
}
_input->_inputMode = Input::kInputModeMenu;
}
} // namespace Parallaction