scummvm/engines/kyra/scene_hof.cpp
2011-05-12 01:16:22 +02:00

739 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_hof.h"
#include "kyra/sound.h"
#include "kyra/resource.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
if (_newChapterFile != _currentTalkFile) {
_currentTalkFile = _newChapterFile;
if (_flags.isTalkie) {
showMessageFromCCode(265, 150, 0);
_screen->updateScreen();
openTalkFile(_currentTalkFile);
}
showMessage(0, 207);
_screen->updateScreen();
}
_screen->hideMouse();
if (!unk3) {
updateWaterFlasks();
displayInvWsaLastFrame();
}
if (unk1) {
int x = _mainCharacter.x1;
int y = _mainCharacter.y1;
switch (facing) {
case 0:
y -= 6;
break;
case 2:
x = 335;
break;
case 4:
y = 147;
break;
case 6:
x = -16;
break;
default:
break;
}
moveCharacter(facing, x, y);
}
// TODO: Check how the original handled sfx still playing
_sound->stopAllSoundEffects();
bool newSoundFile = false;
uint32 waitTime = 0;
if (_sceneList[newScene].sound != _lastMusicCommand) {
newSoundFile = true;
waitTime = _system->getMillis() + 1000;
_sound->beginFadeOut();
}
_chatAltFlag = false;
if (!unk3) {
_emc->init(&_sceneScriptState, &_sceneScriptData);
_emc->start(&_sceneScriptState, 5);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
Common::for_each(_wsaSlots, _wsaSlots+ARRAYSIZE(_wsaSlots), Common::mem_fun(&WSAMovie_v2::close));
_specialExitCount = 0;
memset(_specialExitTable, -1, sizeof(_specialExitTable));
_mainCharacter.sceneId = newScene;
_sceneList[newScene].flags &= ~1;
loadScenePal();
unloadScene();
loadSceneMsc();
SceneDesc &scene = _sceneList[newScene];
_sceneExit1 = scene.exit1;
_sceneExit2 = scene.exit2;
_sceneExit3 = scene.exit3;
_sceneExit4 = scene.exit4;
if (newSoundFile) {
if (_sound->getMusicType() == Sound::kAdLib) {
while (_sound->isPlaying())
_system->delayMillis(10);
} else {
while (waitTime > _system->getMillis())
_system->delayMillis(10);
}
snd_loadSoundFile(_sceneList[newScene].sound);
}
startSceneScript(unk3);
if (_overwriteSceneFacing) {
facing = _mainCharacter.facing;
_overwriteSceneFacing = false;
}
enterNewSceneUnk1(facing, unk2, unk3);
setTimer1DelaySecs(-1);
_sceneScriptState.regs[3] = 1;
enterNewSceneUnk2(unk3);
_screen->showMouse();
_unk5 = 0;
setNextIdleAnimTimer();
_currentScene = newScene;
}
void KyraEngine_HoF::enterNewSceneUnk1(int facing, int unk1, int unk2) {
int x = 0, y = 0;
int x2 = 0, y2 = 0;
bool needProc = true;
if (_mainCharX == -1 && _mainCharY == -1) {
switch (facing+1) {
case 1: case 2: case 8:
x2 = _sceneEnterX3;
y2 = _sceneEnterY3;
break;
case 3:
x2 = _sceneEnterX4;
y2 = _sceneEnterY4;
break;
case 4: case 5: case 6:
x2 = _sceneEnterX1;
y2 = _sceneEnterY1;
break;
case 7:
x2 = _sceneEnterX2;
y2 = _sceneEnterY2;
break;
default:
x2 = y2 = -1;
}
if (x2 >= 316)
x2 = 312;
if (y2 >= 141)
y2 = 139;
if (x2 <= 4)
x2 = 8;
}
if (_mainCharX >= 0) {
x = x2 = _mainCharX;
needProc = false;
}
if (_mainCharY >= 0) {
y = y2 = _mainCharY;
needProc = false;
}
_mainCharX = _mainCharY = -1;
if (unk1 && needProc) {
x = x2;
y = y2;
switch (facing) {
case 0:
y2 = 147;
break;
case 2:
x2 = -16;
break;
case 4:
y2 = y - 4;
break;
case 6:
x2 = 335;
break;
default:
break;
}
}
x2 &= ~3;
x &= ~3;
y2 &= ~1;
y &= ~1;
_mainCharacter.facing = facing;
_mainCharacter.x1 = _mainCharacter.x2 = x2;
_mainCharacter.y1 = _mainCharacter.y2 = y2;
initSceneAnims(unk2);
if (!unk2)
snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
moveCharacter(facing, x, y);
}
void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
_savedMouseState = -1;
if (_flags.isTalkie) {
if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
!queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
_mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
} else if (_mainCharX != -1 && _mainCharY != -1) {
if (_characterFrameTable[_mainCharacter.facing] == 25)
_mainCharacter.facing = 5;
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
if (!unk1) {
runSceneScript4(0);
zanthSceneStartupChat();
}
_unk4 = 0;
_savedMouseState = -1;
}
int KyraEngine_HoF::trySceneChange(int *moveTable, int unk1, int updateChar) {
bool running = true;
bool unkFlag = false;
int8 updateType = -1;
int changedScene = 0;
const int *moveTableStart = moveTable;
_unk4 = 0;
while (running && !shouldQuit()) {
if (*moveTable >= 0 && *moveTable <= 7) {
_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
unkFlag = true;
} else {
if (*moveTable == 8) {
running = false;
} else {
++moveTable;
unkFlag = false;
}
}
if (checkSceneChange()) {
running = false;
changedScene = 1;
}
if (unk1) {
if (skipFlag()) {
resetSkipFlag(false);
running = false;
_unk4 = 1;
}
}
if (!unkFlag || !running)
continue;
int ret = 0;
if (moveTable == moveTableStart || moveTable[1] == 8)
ret = updateCharPos(0);
else
ret = updateCharPos(moveTable);
if (ret)
++moveTable;
++updateType;
if (!updateType) {
update();
} else if (updateType == 1) {
refreshAnimObjectsIfNeed();
updateType = -1;
}
delay(10);
}
if (updateChar)
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
return changedScene;
}
int KyraEngine_HoF::checkSceneChange() {
SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
int facing = 0;
int process = 0;
if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -6) {
facing = 0;
process = 1;
} else if (charX >= 316 && _savedMouseState == -5) {
facing = 2;
process = 1;
} else if (charY >= 142 && _savedMouseState == -4) {
facing = 4;
process = 1;
} else if (charX <= 4 && _savedMouseState == -3) {
facing = 6;
process = 1;
}
if (!process)
return 0;
uint16 newScene = 0xFFFF;
switch (facing) {
case 0:
newScene = curScene.exit1;
break;
case 2:
newScene = curScene.exit2;
break;
case 4:
newScene = curScene.exit3;
break;
case 6:
newScene = curScene.exit4;
break;
default:
newScene = _mainCharacter.sceneId;
}
if (newScene == 0xFFFF)
return 0;
enterNewScene(newScene, facing, 1, 1, 0);
return 1;
}
void KyraEngine_HoF::unloadScene() {
_emc->unload(&_sceneScriptData);
freeSceneShapePtrs();
freeSceneAnims();
}
void KyraEngine_HoF::loadScenePal() {
uint16 sceneId = _mainCharacter.sceneId;
_screen->copyPalette(1, 0);
char filename[14];
strcpy(filename, _sceneList[sceneId].filename1);
strcat(filename, ".COL");
_screen->loadBitmap(filename, 3, 3, 0);
_screen->getPalette(1).copy(_screen->getCPagePtr(3), 0, 128);
_screen->getPalette(1).fill(0, 1, 0);
memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
}
void KyraEngine_HoF::loadSceneMsc() {
uint16 sceneId = _mainCharacter.sceneId;
char filename[14];
strcpy(filename, _sceneList[sceneId].filename1);
strcat(filename, ".MSC");
_screen->loadBitmap(filename, 3, 5, 0);
}
void KyraEngine_HoF::startSceneScript(int unk1) {
uint16 sceneId = _mainCharacter.sceneId;
char filename[14];
strcpy(filename, _sceneList[sceneId].filename1);
if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
strcpy(filename, "DOORX");
strcat(filename, ".CPS");
_screen->loadBitmap(filename, 3, 3, 0);
resetScaleTable();
_useCharPal = false;
memset(_charPalTable, 0, sizeof(_charPalTable));
memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
_sceneEnterX1 = 160;
_sceneEnterY1 = 0;
_sceneEnterX2 = 296;
_sceneEnterY2 = 72;
_sceneEnterX3 = 160;
_sceneEnterY3 = 128;
_sceneEnterX4 = 24;
_sceneEnterY4 = 72;
_sceneCommentString = "Undefined scene comment string!";
_emc->init(&_sceneScriptState, &_sceneScriptData);
strcpy(filename, _sceneList[sceneId].filename1);
strcat(filename, ".");
strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformPC && !_flags.isTalkie) ? 0 : _lang]);
_res->exists(filename, true);
_emc->load(filename, &_sceneScriptData, &_opcodes);
runSceneScript7();
_emc->start(&_sceneScriptState, 0);
_sceneScriptState.regs[0] = sceneId;
_sceneScriptState.regs[5] = unk1;
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
for (int i = 0; i < 10; ++i) {
_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
_emc->start(&_sceneSpecialScripts[i], i+8);
_sceneSpecialScriptsTimer[i] = 0;
}
_sceneEnterX1 &= ~3;
_sceneEnterX2 &= ~3;
_sceneEnterX3 &= ~3;
_sceneEnterX4 &= ~3;
_sceneEnterY1 &= ~1;
_sceneEnterY2 &= ~1;
_sceneEnterY3 &= ~1;
_sceneEnterY4 &= ~1;
}
void KyraEngine_HoF::runSceneScript2() {
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[4] = _itemInHand;
_emc->start(&_sceneScriptState, 2);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_HoF::runSceneScript4(int unk1) {
_sceneScriptState.regs[4] = _itemInHand;
_sceneScriptState.regs[5] = unk1;
_emc->start(&_sceneScriptState, 4);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_HoF::runSceneScript7() {
int oldPage = _screen->_curPage;
_screen->_curPage = 2;
_emc->start(&_sceneScriptState, 7);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
_screen->_curPage = oldPage;
}
void KyraEngine_HoF::initSceneAnims(int unk1) {
for (int i = 0; i < 41; ++i)
_animObjects[i].enabled = 0;
bool animInit = false;
AnimObj *animState = &_animObjects[0];
if (_mainCharacter.animFrame != 32)
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
animState->enabled = 1;
animState->xPos1 = _mainCharacter.x1;
animState->yPos1 = _mainCharacter.y1;
animState->shapePtr = getShapePtr(_mainCharacter.animFrame);
animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
int frame = _mainCharacter.animFrame - 9;
int shapeX = _shapeDescTable[frame].xAdd;
int shapeY = _shapeDescTable[frame].yAdd;
animState->xPos2 = _mainCharacter.x1;
animState->yPos2 = _mainCharacter.y1;
_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
int shapeXScaled = (shapeX * _charScale) >> 8;
int shapeYScaled = (shapeY * _charScale) >> 8;
animState->xPos2 += shapeXScaled;
animState->yPos2 += shapeYScaled;
animState->xPos3 = animState->xPos2;
animState->yPos3 = animState->yPos2;
animState->needRefresh = 1;
animState->specialRefresh = 1;
_animList = 0;
AnimObj *charAnimState = animState;
for (int i = 0; i < 10; ++i) {
animState = &_animObjects[i+1];
animState->enabled = 0;
animState->needRefresh = 0;
animState->specialRefresh = 0;
if (_sceneAnims[i].flags & 1) {
animState->enabled = 1;
animState->needRefresh = 1;
animState->specialRefresh = 1;
}
animState->animFlags = _sceneAnims[i].flags & 8;
if (_sceneAnims[i].flags & 2)
animState->flags = 0x800;
else
animState->flags = 0;
if (_sceneAnims[i].flags & 4)
animState->flags |= 1;
animState->xPos1 = _sceneAnims[i].x;
animState->yPos1 = _sceneAnims[i].y;
if (_sceneAnims[i].flags & 0x20)
animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
else
animState->shapePtr = 0;
if (_sceneAnims[i].flags & 0x40) {
animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
animState->animNum = i;
} else {
animState->shapeIndex3 = 0xFFFF;
animState->animNum = 0xFFFF;
}
animState->shapeIndex2 = 0xFFFF;
animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
animState->width = _sceneAnims[i].width;
animState->height = _sceneAnims[i].height;
animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
if (_sceneAnims[i].flags & 1) {
if (animInit) {
_animList = addToAnimListSorted(_animList, animState);
} else {
_animList = initAnimList(_animList, animState);
animInit = true;
}
}
}
if (animInit) {
_animList = addToAnimListSorted(_animList, charAnimState);
} else {
_animList = initAnimList(_animList, charAnimState);
animInit = true;
}
for (int i = 0; i < 30; ++i) {
animState = &_animObjects[i+11];
uint16 shapeIndex = _itemList[i].id;
if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
animState->enabled = 0;
animState->needRefresh = 0;
animState->specialRefresh = 0;
} else {
animState->xPos1 = _itemList[i].x;
animState->yPos1 = _itemList[i].y;
animState->shapePtr = getShapePtr(64+shapeIndex);
animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
animState->xPos2 = _itemList[i].x;
animState->yPos2 = _itemList[i].y;
int objectScale = getScale(animState->xPos2, animState->yPos2);
const uint8 *shape = getShapePtr(animState->shapeIndex1);
animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
animState->yPos2 -= (_screen->getShapeScaledHeight(shape, objectScale) >> 1);
animState->xPos3 = animState->xPos2;
animState->yPos3 = animState->yPos2;
animState->enabled = 1;
animState->needRefresh = 1;
animState->specialRefresh = 1;
if (animInit) {
_animList = addToAnimListSorted(_animList, animState);
} else {
_animList = initAnimList(_animList, animState);
animInit = true;
}
}
}
_animObjects[0].specialRefresh = 1;
_animObjects[0].needRefresh = 1;
for (int i = 1; i < 41; ++i) {
if (_animObjects[i].enabled) {
_animObjects[i].needRefresh = 1;
_animObjects[i].specialRefresh = 1;
}
}
restorePage3();
drawAnimObjects();
_screen->hideMouse();
initSceneScreen(unk1);
_screen->showMouse();
refreshAnimObjects(0);
}
void KyraEngine_HoF::initSceneScreen(int unk1) {
if (_unkSceneScreenFlag1) {
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
return;
}
if (_noScriptEnter) {
_screen->getPalette(0).fill(0, 128, 0);
_screen->setScreenPalette(_screen->getPalette(0));
}
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
if (_noScriptEnter) {
_screen->setScreenPalette(_screen->getPalette(1));
_screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
}
updateCharPal(0);
_emc->start(&_sceneScriptState, 3);
_sceneScriptState.regs[5] = unk1;
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
void KyraEngine_HoF::freeSceneShapePtrs() {
for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
delete[] _sceneShapeTable[i];
memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
}
void KyraEngine_HoF::fadeScenePal(int srcIndex, int delayTime) {
_screen->getPalette(0).copy(_scenePal, srcIndex << 4, 16, 112);
_screen->fadePalette(_screen->getPalette(0), delayTime, &_updateFunctor);
}
#pragma mark -
#pragma mark - Pathfinder
#pragma mark -
bool KyraEngine_HoF::lineIsPassable(int x, int y) {
static const int widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
if (_pathfinderFlag & 2) {
if (x >= 320)
return false;
}
if (_pathfinderFlag & 4) {
if (y >= 144)
return false;
}
if (_pathfinderFlag & 8) {
if (x < 0)
return false;
}
if (y > 143)
return false;
int unk1 = widthTable[getScale(x, y) >> 5];
if (y < 0)
y = 0;
x -= unk1 >> 1;
if (x < 0)
x = 0;
int x2 = x + unk1;
if (x2 > 320)
x2 = 320;
for (;x < x2; ++x)
if (!_screen->getShapeFlag1(x, y))
return false;
return true;
}
} // End of namespace Kyra