scummvm/engines/kyra/debugger.h
Johannes Schickel 3150313377 - Committed slightly modified patch #1951735 "kyra3: debugger and "give" command"
- Added some more commands to new kyra3 debugger
- Cleaned up some debugger code

svn-id: r31723
2008-04-25 16:02:20 +00:00

111 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_DEBUGGER_H
#define KYRA_DEBUGGER_H
#include "gui/debugger.h"
namespace Kyra {
class KyraEngine;
class KyraEngine_v1;
class KyraEngine_v2;
class KyraEngine_v3;
class Debugger : public ::GUI::Debugger {
public:
Debugger(KyraEngine *vm);
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
protected:
KyraEngine *_vm;
bool cmd_setScreenDebug(int argc, const char **argv);
bool cmd_loadPalette(int argc, const char **argv);
bool cmd_showFacings(int argc, const char **argv);
bool cmd_gameSpeed(int argc, const char **argv);
bool cmd_listFlags(int argc, const char **argv);
bool cmd_toggleFlag(int argc, const char **argv);
bool cmd_queryFlag(int argc, const char **argv);
bool cmd_listTimers(int argc, const char **argv);
bool cmd_setTimerCountdown(int argc, const char **argv);
};
class Debugger_v1 : public Debugger {
public:
Debugger_v1(KyraEngine_v1 *vm);
virtual ~Debugger_v1() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
protected:
KyraEngine_v1 *_vm;
virtual void preEnter();
virtual void postEnter();
bool cmd_enterRoom(int argc, const char **argv);
bool cmd_listRooms(int argc, const char **argv);
bool cmd_giveItem(int argc, const char **argv);
bool cmd_listBirthstones(int argc, const char **argv);
};
class Debugger_v2 : public Debugger {
public:
Debugger_v2(KyraEngine_v2 *vm);
virtual ~Debugger_v2() {}
protected:
KyraEngine_v2 *_vm;
bool cmd_enterScene(int argc, const char **argv);
bool cmd_listScenes(int argc, const char **argv);
bool cmd_sceneInfo(int argc, const char **argv);
bool cmd_characterInfo(int argc, const char **argv);
bool cmd_sceneToFacing(int argc, const char **argv);
bool cmd_giveItem(int argc, const char **argv);
bool cmd_passcodes(int argc, const char **argv);
};
class Debugger_v3 : public Debugger {
public:
Debugger_v3(KyraEngine_v3 *vm);
virtual ~Debugger_v3() {}
protected:
KyraEngine_v3 *_vm;
bool cmd_giveItem(int argc, const char **argv);
bool cmd_enterScene(int argc, const char **argv);
bool cmd_listScenes(int argc, const char **argv);
bool cmd_sceneInfo(int argc, const char **argv);
bool cmd_sceneToFacing(int argc, const char **argv);
};
} // End of namespace Kyra
#endif