.. |
agi
|
Preliminary support for CoCo3 music.
|
2009-06-17 23:16:21 +00:00 |
agos
|
Remove unused old code.
|
2009-06-09 06:37:42 +00:00 |
cine
|
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
|
2009-06-11 18:32:35 +00:00 |
cruise
|
Removed redundant code that isn't used
|
2009-06-18 11:37:45 +00:00 |
drascula
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
gob
|
Removing the useless _vm->_parse->
|
2009-06-18 21:08:51 +00:00 |
groovie
|
Fix groovie's GUI game options
|
2009-06-14 22:10:17 +00:00 |
igor
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
kyra
|
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for proper event recording, also the probability for generated numbers is actually nearly the same)
|
2009-06-18 21:47:10 +00:00 |
lure
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
m4
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
made
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
parallaction
|
* Moved the updated IFF code from Parallaction to common/
|
2009-06-12 08:51:05 +00:00 |
queen
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
saga
|
* Moved the updated IFF code from Parallaction to common/
|
2009-06-12 08:51:05 +00:00 |
sci
|
Added aliases for the script/breakpoint related commands and added the debugflag related commands to the help screen
|
2009-06-15 08:44:35 +00:00 |
scumm
|
scumm: added the missing word "version" in a comment
|
2009-06-18 13:50:26 +00:00 |
sky
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
sword1
|
sword1: slight cleanup of psx related sound code and comments
|
2009-06-08 17:54:44 +00:00 |
sword2
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
tinsel
|
Formatting.
|
2009-06-16 19:26:44 +00:00 |
touche
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
tucker
|
simplified .raw/.wav data files handling in introduction sequences
|
2009-06-14 15:07:34 +00:00 |
advancedDetector.cpp
|
Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
|
2009-06-06 19:47:55 +00:00 |
advancedDetector.h
|
Added game GUI options to advancedDetector and updated all engines
|
2009-06-06 17:56:41 +00:00 |
dialogs.cpp
|
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
|
2009-06-06 17:58:08 +00:00 |
dialogs.h
|
|
|
engine.cpp
|
Implement feature request #1180217: "GUI: Mute option"
|
2009-06-06 17:36:06 +00:00 |
engine.h
|
Implement feature request #1180217: "GUI: Mute option"
|
2009-06-06 17:36:06 +00:00 |
engines.mk
|
Added build rules for SCI32 games
|
2009-03-30 08:09:02 +00:00 |
game.cpp
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
game.h
|
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
|
2009-06-06 17:57:39 +00:00 |
metaengine.h
|
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
|
2009-03-05 12:04:58 +00:00 |
module.mk
|
|
|