scummvm/engines/bladerunner/crimes_database.h
2021-12-26 18:48:43 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_CRIMES_DATABASE_H
#define BLADERUNNER_CRIMES_DATABASE_H
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class TextResource;
class CrimesDatabase {
int _crimeCount;
Common::Array<int> _crimes;
Common::Array<int> _assetTypes;
TextResource *_cluesText;
public:
CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount);
~CrimesDatabase();
void setCrime(int clueId, int crimeId);
int getCrime(int clueId) const;
void setAssetType(int clueId, int assetType);
int getAssetType(int clueId) const;
const char *getClueText(int clueId) const;
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
} // End of namespace BladeRunner
#endif