mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_LIGHT_H
|
|
#define BLADERUNNER_LIGHT_H
|
|
|
|
#include "bladerunner/matrix.h"
|
|
#include "bladerunner/color.h"
|
|
|
|
#include "common/stream.h"
|
|
|
|
namespace Common{
|
|
class ReadStream;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class Lights;
|
|
|
|
class Light {
|
|
friend class Debugger;
|
|
friend class Lights;
|
|
friend class SliceRenderer;
|
|
|
|
protected:
|
|
Common::String _name;
|
|
|
|
int _frameCount;
|
|
int _animated;
|
|
int _animatedParameters;
|
|
Matrix4x3 _matrix;
|
|
Color _color;
|
|
float _falloffStart;
|
|
float _falloffEnd;
|
|
float _angleStart;
|
|
float _angleEnd;
|
|
float *_animationData;
|
|
float *_m11ptr;
|
|
float *_m12ptr;
|
|
float *_m13ptr;
|
|
float *_m14ptr;
|
|
float *_m21ptr;
|
|
float *_m22ptr;
|
|
float *_m23ptr;
|
|
float *_m24ptr;
|
|
float *_m31ptr;
|
|
float *_m32ptr;
|
|
float *_m33ptr;
|
|
float *_m34ptr;
|
|
float *_colorRPtr;
|
|
float *_colorGPtr;
|
|
float *_colorBPtr;
|
|
float *_falloffStartPtr;
|
|
float *_falloffEndPtr;
|
|
float *_angleStartPtr;
|
|
float *_angleEndPtr;
|
|
|
|
public:
|
|
Light();
|
|
virtual ~Light();
|
|
|
|
void read(Common::ReadStream *stream, int frameCount, int frame, int animated);
|
|
void readVqa(Common::ReadStream *stream, int frameCount, int frame, int animated);
|
|
|
|
void setupFrame(int frame);
|
|
|
|
virtual float calculate(Vector3 start, Vector3 end) const;
|
|
virtual void calculateColor(Color *outColor, Vector3 position) const;
|
|
|
|
protected:
|
|
float calculateFalloutCoefficient(Vector3 start, Vector3 end, float a3, float a4) const;
|
|
float attenuation(float min, float max, float distance) const;
|
|
};
|
|
|
|
class Light1 : public Light {
|
|
float calculate(Vector3 start, Vector3 end) const override;
|
|
void calculateColor(Color *outColor, Vector3 position) const override;
|
|
};
|
|
|
|
class Light2 : public Light {
|
|
float calculate(Vector3 start, Vector3 end) const override;
|
|
void calculateColor(Color *outColor, Vector3 position) const override;
|
|
};
|
|
|
|
class Light3 : public Light {
|
|
void calculateColor(Color *outColor, Vector3 position) const override;
|
|
};
|
|
|
|
class Light4 : public Light {
|
|
void calculateColor(Color *outColor, Vector3 position) const override;
|
|
};
|
|
|
|
class LightAmbient : public Light {
|
|
float calculate(Vector3 start, Vector3 end) const override;
|
|
void calculateColor(Color *outColor, Vector3 position) const override;
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|