scummvm/engines/hadesch/detection.cpp
Vladimir Serbinenko aa05a2cb30 HADESCH: Fix a typo
2022-10-26 20:42:52 +02:00

98 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2020 Google
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "hadesch/hadesch.h"
#include "detection_tables.h"
static const DebugChannelDef debugFlagList[] = {
{Hadesch::kHadeschDebugGeneral, "general", "General issues"},
{Hadesch::kHadeschDebugResources, "resources", "Resources"},
{Hadesch::kHadeschDebugMessagingSystem, "message_system", "Engine message system"},
{Hadesch::kHadeschDebugDialogs, "dialogs", "Dialogs"},
DEBUG_CHANNEL_END
};
namespace Hadesch {
static const PlainGameDescriptor hadeschGames[] = {
{"hadesch", "Hades Challenge"},
{nullptr, nullptr}
};
// The list is pretty long but it's because we need just a few files but
// in pretty deep paths:
// * Setup.exe [Russian-Windows]
// * WIN9x/WORLD/wd.pod [English-Windows]
// * WIN95/WORLD/wd.pod [English-Windows, alternative]
// * WIN95/HADESCH.EXE [English-Windows]
// * CDAssets/OLYMPUS/ol.pod [English-Windows]
// * Scenes/OLYMPUS/ol.pod [English-Mac and Russian-Windows]
// * Hades_-_Copy_To_Hard_Drive/Hades_Challenge/World/wd.pod [English-Mac]
// * Hades - Copy To Hard Drive/Hades Challenge/World/wd.pod [English-Mac]
// The difference between 2 last one is how the files were copied
static const char *const directoryGlobs[] = {
"WIN95",
"WIN9x",
"WORLD",
"CDAssets",
"OLYMPUS",
"Scenes",
"Hades_-_Copy_To_Hard_Drive",
"Hades - Copy To Hard Drive",
"Hades Challenge",
"Hades_Challenge",
nullptr
};
}
class HadeschMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
HadeschMetaEngineDetection() : AdvancedMetaEngineDetection(Hadesch::gameDescriptions, sizeof(ADGameDescription), Hadesch::hadeschGames) {
// mac puts wd.pod in Hades - Copy To Hard Drive/Hades Challenge/World. So we need 4 levels
_maxScanDepth = 4;
_directoryGlobs = Hadesch::directoryGlobs;
}
const char *getName() const override {
return "hadesch";
}
const char *getEngineName() const override {
return "Hades Challenge";
}
const char *getOriginalCopyright() const override {
return "Hades Challenge (C) Disney's Interactive";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(HADESCH_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, HadeschMetaEngineDetection);