mirror of
https://github.com/libretro/scummvm.git
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267 lines
7.8 KiB
C++
267 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "graphics/managed_surface.h"
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#include "graphics/scaler.h"
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#include "graphics/surface.h"
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#include "mtropolis/actions.h"
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#include "mtropolis/debug.h"
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#include "mtropolis/detection.h"
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#include "mtropolis/mtropolis.h"
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#include "mtropolis/mtropolis.h"
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namespace Graphics {
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struct Surface;
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} // End of namespace Graphics
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namespace MTropolis {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_WIDESCREEN_MOD,
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{
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_s("16:9 widescreen mod"),
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_s("Removes letterboxing and moves some display elements, improving coverage on widescreen displays"),
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"mtropolis_mod_obsidian_widescreen",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DYNAMIC_MIDI,
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{
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_s("Improved music mixing"),
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_s("Enables dynamic MIDI mixer, improving quality, but behaving less like mTropolis Player."),
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"mtropolis_mod_dynamic_midi",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_AUTO_SAVE_AT_CHECKPOINTS,
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{
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_s("Autosave at progress points"),
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_s("Automatically saves the game after completing puzzles and chapters."),
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"mtropolis_mod_auto_save_at_checkpoints",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_ENABLE_SHORT_TRANSITIONS,
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{
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_s("Enable short transitions"),
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_s("Enables transitions that are set to maximum rate instead of skipping them."),
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"mtropolis_mod_minimum_transition_duration",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_SOUND_EFFECT_SUBTITLES,
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{
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_s("Enable subtitles for important sound effects"),
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_s("Enables subtitles for important sound effects. This may reduce the difficulty of sound recognition puzzles and minigames."),
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"mtropolis_mod_sound_gameplay_subtitles",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_LAUNCH_DEBUG,
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{
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_s("Start with debugger"),
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_s("Starts with the debugger dashboard active."),
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"mtropolis_debug_at_start",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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uint32 MTropolisEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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Common::Platform MTropolisEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace MTropolis
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class MTropolisMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "mtropolis";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return MTropolis::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
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void getSavegameThumbnail(Graphics::Surface &thumb) override;
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};
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bool MTropolisMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f);
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}
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Common::Error MTropolisMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new MTropolis::MTropolisEngine(syst, reinterpret_cast<const MTropolis::MTropolisGameDescription *>(desc));
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return Common::kNoError;
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}
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Common::Array<Common::Keymap *> MTropolisMetaEngine::initKeymaps(const char *target) const {
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Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "mtropolis", "mTropolis");
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Common::Action *act;
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act = new Common::Action("DEBUG_TOGGLE_OVERLAY", _("Toggle debug overlay"));
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act->setCustomEngineActionEvent(MTropolis::Actions::kDebugToggleOverlay);
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act->addDefaultInputMapping("F10");
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keymap->addAction(act);
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act = new Common::Action("DEBUG_SKIP_MOVIES", _("Force any playing movies to end"));
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act->setCustomEngineActionEvent(MTropolis::Actions::kDebugSkipMovies);
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keymap->addAction(act);
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return Common::Keymap::arrayOf(keymap);
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}
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void MTropolisMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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const Graphics::Surface *savegameScreenshot = static_cast<MTropolis::MTropolisEngine *>(g_engine)->getSavegameScreenshot();
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if (savegameScreenshot) {
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int thumbnailWidth = kThumbnailWidth;
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int thumbnailHeight = thumbnailWidth * savegameScreenshot->h / savegameScreenshot->w;
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if (thumbnailHeight > kThumbnailHeight2) {
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thumbnailHeight = kThumbnailHeight2;
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thumbnailWidth = thumbnailHeight * savegameScreenshot->w / savegameScreenshot->h;
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}
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Common::SharedPtr<Graphics::ManagedSurface> outSurface(new Graphics::ManagedSurface());
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outSurface->create(savegameScreenshot->w, savegameScreenshot->h, Graphics::createPixelFormat<888>());
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for (int y = 0; y < savegameScreenshot->h; y++) {
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for (int x = 0; x < savegameScreenshot->w; x++) {
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uint8 r, g, b;
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savegameScreenshot->format.colorToRGB(savegameScreenshot->getPixel(x, y), r, g, b);
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outSurface->setPixel(x, y, outSurface->format.RGBToColor(r, g, b));
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}
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}
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while (outSurface->w >= thumbnailWidth * 2) {
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Common::SharedPtr<Graphics::ManagedSurface> temp(new Graphics::ManagedSurface());
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temp->create(outSurface->w / 2, outSurface->h, Graphics::createPixelFormat<888>());
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for (int y = 0; y < temp->h; y++) {
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for (int x = 0; x < temp->w; x++) {
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uint32 px1 = outSurface->getPixel(x * 2, y);
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uint32 px2 = outSurface->getPixel(x * 2 + 1, y);
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uint8 r1, g1, b1;
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outSurface->format.colorToRGB(px1, r1, g1, b1);
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uint8 r2, g2, b2;
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outSurface->format.colorToRGB(px2, r2, g2, b2);
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temp->setPixel(x, y, temp->format.RGBToColor((r1 + r2) >> 1, (g1 + g2) >> 1, (b1 + b2) >> 1));
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}
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}
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outSurface = temp;
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}
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while (outSurface->h >= thumbnailHeight * 2) {
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Common::SharedPtr<Graphics::ManagedSurface> temp(new Graphics::ManagedSurface());
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temp->create(outSurface->w, outSurface->h / 2, Graphics::createPixelFormat<888>());
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for (int y = 0; y < temp->h; y++) {
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for (int x = 0; x < temp->w; x++) {
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uint32 px1 = outSurface->getPixel(x, y * 2);
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uint32 px2 = outSurface->getPixel(x, y * 2 + 1);
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uint8 r1, g1, b1;
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outSurface->format.colorToRGB(px1, r1, g1, b1);
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uint8 r2, g2, b2;
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outSurface->format.colorToRGB(px2, r2, g2, b2);
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temp->setPixel(x, y, temp->format.RGBToColor((r1 + r2) >> 1, (g1 + g2) >> 1, (b1 + b2) >> 1));
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}
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}
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outSurface = temp;
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}
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// TODO: Fix this for weird sizes
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Common::SharedPtr<Graphics::ManagedSurface> changeTo16Temp = outSurface;
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outSurface.reset(new Graphics::ManagedSurface());
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outSurface->create(changeTo16Temp->w, changeTo16Temp->h, Graphics::createPixelFormat<565>());
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for (int y = 0; y < outSurface->h; y++) {
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for (int x = 0; x < outSurface->w; x++) {
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uint32 px = changeTo16Temp->getPixel(x, y);
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uint8 r, g, b;
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changeTo16Temp->format.colorToRGB(px, r, g, b);
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outSurface->setPixel(x, y, outSurface->format.RGBToColor(r, g, b));
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}
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}
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changeTo16Temp.reset();
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thumb.copyFrom(*outSurface);
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} else {
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AdvancedMetaEngine::getSavegameThumbnail(thumb);
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}
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}
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#if PLUGIN_ENABLED_DYNAMIC(MTROPOLIS)
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REGISTER_PLUGIN_DYNAMIC(MTROPOLIS, PLUGIN_TYPE_ENGINE, MTropolisMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MTROPOLIS, PLUGIN_TYPE_ENGINE, MTropolisMetaEngine);
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#endif
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