scummvm/engines/mtropolis/metaengine.cpp
2022-11-27 14:36:55 +01:00

267 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "graphics/managed_surface.h"
#include "graphics/scaler.h"
#include "graphics/surface.h"
#include "mtropolis/actions.h"
#include "mtropolis/debug.h"
#include "mtropolis/detection.h"
#include "mtropolis/mtropolis.h"
#include "mtropolis/mtropolis.h"
namespace Graphics {
struct Surface;
} // End of namespace Graphics
namespace MTropolis {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_WIDESCREEN_MOD,
{
_s("16:9 widescreen mod"),
_s("Removes letterboxing and moves some display elements, improving coverage on widescreen displays"),
"mtropolis_mod_obsidian_widescreen",
false,
0,
0
}
},
{
GAMEOPTION_DYNAMIC_MIDI,
{
_s("Improved music mixing"),
_s("Enables dynamic MIDI mixer, improving quality, but behaving less like mTropolis Player."),
"mtropolis_mod_dynamic_midi",
true,
0,
0
}
},
{
GAMEOPTION_AUTO_SAVE_AT_CHECKPOINTS,
{
_s("Autosave at progress points"),
_s("Automatically saves the game after completing puzzles and chapters."),
"mtropolis_mod_auto_save_at_checkpoints",
true,
0,
0
}
},
{
GAMEOPTION_ENABLE_SHORT_TRANSITIONS,
{
_s("Enable short transitions"),
_s("Enables transitions that are set to maximum rate instead of skipping them."),
"mtropolis_mod_minimum_transition_duration",
true,
0,
0
}
},
{
GAMEOPTION_SOUND_EFFECT_SUBTITLES,
{
_s("Enable subtitles for important sound effects"),
_s("Enables subtitles for important sound effects. This may reduce the difficulty of sound recognition puzzles and minigames."),
"mtropolis_mod_sound_gameplay_subtitles",
false,
0,
0
}
},
{
GAMEOPTION_LAUNCH_DEBUG,
{
_s("Start with debugger"),
_s("Starts with the debugger dashboard active."),
"mtropolis_debug_at_start",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
uint32 MTropolisEngine::getGameID() const {
return _gameDescription->gameID;
}
Common::Platform MTropolisEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace MTropolis
class MTropolisMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "mtropolis";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return MTropolis::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
void getSavegameThumbnail(Graphics::Surface &thumb) override;
};
bool MTropolisMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f);
}
Common::Error MTropolisMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new MTropolis::MTropolisEngine(syst, reinterpret_cast<const MTropolis::MTropolisGameDescription *>(desc));
return Common::kNoError;
}
Common::Array<Common::Keymap *> MTropolisMetaEngine::initKeymaps(const char *target) const {
Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "mtropolis", "mTropolis");
Common::Action *act;
act = new Common::Action("DEBUG_TOGGLE_OVERLAY", _("Toggle debug overlay"));
act->setCustomEngineActionEvent(MTropolis::Actions::kDebugToggleOverlay);
act->addDefaultInputMapping("F10");
keymap->addAction(act);
act = new Common::Action("DEBUG_SKIP_MOVIES", _("Force any playing movies to end"));
act->setCustomEngineActionEvent(MTropolis::Actions::kDebugSkipMovies);
keymap->addAction(act);
return Common::Keymap::arrayOf(keymap);
}
void MTropolisMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
const Graphics::Surface *savegameScreenshot = static_cast<MTropolis::MTropolisEngine *>(g_engine)->getSavegameScreenshot();
if (savegameScreenshot) {
int thumbnailWidth = kThumbnailWidth;
int thumbnailHeight = thumbnailWidth * savegameScreenshot->h / savegameScreenshot->w;
if (thumbnailHeight > kThumbnailHeight2) {
thumbnailHeight = kThumbnailHeight2;
thumbnailWidth = thumbnailHeight * savegameScreenshot->w / savegameScreenshot->h;
}
Common::SharedPtr<Graphics::ManagedSurface> outSurface(new Graphics::ManagedSurface());
outSurface->create(savegameScreenshot->w, savegameScreenshot->h, Graphics::createPixelFormat<888>());
for (int y = 0; y < savegameScreenshot->h; y++) {
for (int x = 0; x < savegameScreenshot->w; x++) {
uint8 r, g, b;
savegameScreenshot->format.colorToRGB(savegameScreenshot->getPixel(x, y), r, g, b);
outSurface->setPixel(x, y, outSurface->format.RGBToColor(r, g, b));
}
}
while (outSurface->w >= thumbnailWidth * 2) {
Common::SharedPtr<Graphics::ManagedSurface> temp(new Graphics::ManagedSurface());
temp->create(outSurface->w / 2, outSurface->h, Graphics::createPixelFormat<888>());
for (int y = 0; y < temp->h; y++) {
for (int x = 0; x < temp->w; x++) {
uint32 px1 = outSurface->getPixel(x * 2, y);
uint32 px2 = outSurface->getPixel(x * 2 + 1, y);
uint8 r1, g1, b1;
outSurface->format.colorToRGB(px1, r1, g1, b1);
uint8 r2, g2, b2;
outSurface->format.colorToRGB(px2, r2, g2, b2);
temp->setPixel(x, y, temp->format.RGBToColor((r1 + r2) >> 1, (g1 + g2) >> 1, (b1 + b2) >> 1));
}
}
outSurface = temp;
}
while (outSurface->h >= thumbnailHeight * 2) {
Common::SharedPtr<Graphics::ManagedSurface> temp(new Graphics::ManagedSurface());
temp->create(outSurface->w, outSurface->h / 2, Graphics::createPixelFormat<888>());
for (int y = 0; y < temp->h; y++) {
for (int x = 0; x < temp->w; x++) {
uint32 px1 = outSurface->getPixel(x, y * 2);
uint32 px2 = outSurface->getPixel(x, y * 2 + 1);
uint8 r1, g1, b1;
outSurface->format.colorToRGB(px1, r1, g1, b1);
uint8 r2, g2, b2;
outSurface->format.colorToRGB(px2, r2, g2, b2);
temp->setPixel(x, y, temp->format.RGBToColor((r1 + r2) >> 1, (g1 + g2) >> 1, (b1 + b2) >> 1));
}
}
outSurface = temp;
}
// TODO: Fix this for weird sizes
Common::SharedPtr<Graphics::ManagedSurface> changeTo16Temp = outSurface;
outSurface.reset(new Graphics::ManagedSurface());
outSurface->create(changeTo16Temp->w, changeTo16Temp->h, Graphics::createPixelFormat<565>());
for (int y = 0; y < outSurface->h; y++) {
for (int x = 0; x < outSurface->w; x++) {
uint32 px = changeTo16Temp->getPixel(x, y);
uint8 r, g, b;
changeTo16Temp->format.colorToRGB(px, r, g, b);
outSurface->setPixel(x, y, outSurface->format.RGBToColor(r, g, b));
}
}
changeTo16Temp.reset();
thumb.copyFrom(*outSurface);
} else {
AdvancedMetaEngine::getSavegameThumbnail(thumb);
}
}
#if PLUGIN_ENABLED_DYNAMIC(MTROPOLIS)
REGISTER_PLUGIN_DYNAMIC(MTROPOLIS, PLUGIN_TYPE_ENGINE, MTropolisMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MTROPOLIS, PLUGIN_TYPE_ENGINE, MTropolisMetaEngine);
#endif