mirror of
https://github.com/libretro/scummvm.git
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98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/shared.h"
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namespace TwinE {
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int32 LBAAngles::ANGLE_360;
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int32 LBAAngles::ANGLE_351;
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int32 LBAAngles::ANGLE_334;
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int32 LBAAngles::ANGLE_315;
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int32 LBAAngles::ANGLE_270;
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int32 LBAAngles::ANGLE_225;
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int32 LBAAngles::ANGLE_210;
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int32 LBAAngles::ANGLE_180;
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int32 LBAAngles::ANGLE_157_5;
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int32 LBAAngles::ANGLE_140;
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int32 LBAAngles::ANGLE_135;
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int32 LBAAngles::ANGLE_90;
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int32 LBAAngles::ANGLE_70;
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int32 LBAAngles::ANGLE_63;
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int32 LBAAngles::ANGLE_45;
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int32 LBAAngles::ANGLE_22_5;
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int32 LBAAngles::ANGLE_17;
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int32 LBAAngles::ANGLE_11_25;
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int32 LBAAngles::ANGLE_2;
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int32 LBAAngles::ANGLE_1;
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int32 LBAAngles::ANGLE_0;
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void LBAAngles::init(int factor) {
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ANGLE_360 = 1024 * factor;
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ANGLE_351 = 1000 * factor;
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ANGLE_334 = 950 * factor;
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ANGLE_315 = 896 * factor;
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ANGLE_270 = 768 * factor;
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ANGLE_225 = 640 * factor;
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ANGLE_210 = 600 * factor;
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ANGLE_180 = 512 * factor;
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ANGLE_157_5 = 448 * factor;
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ANGLE_140 = 400 * factor;
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ANGLE_135 = 384 * factor;
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ANGLE_90 = 256 * factor;
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ANGLE_70 = 200 * factor;
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ANGLE_63 = 180 * factor;
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ANGLE_45 = 128 * factor;
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ANGLE_22_5 = 64 * factor;
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ANGLE_17 = 50 * factor;
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ANGLE_11_25 = 32 * factor;
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ANGLE_2 = 8 * factor;
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ANGLE_1 = 5 * factor;
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ANGLE_0 = 0 * factor;
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}
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void LBAAngles::lba1() {
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init(1);
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}
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void LBAAngles::lba2() {
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init(4);
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}
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int32 getDistance2D(int32 x1, int32 z1, int32 x2, int32 z2) {
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return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1)));
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}
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int32 getDistance2D(const IVec3 &v1, const IVec3 &v2) {
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return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.z - v1.z) * (v2.z - v1.z)));
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}
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int32 getDistance3D(int32 x1, int32 y1, int32 z1, int32 x2, int32 y2, int32 z2) {
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return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1)));
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}
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int32 getDistance3D(const IVec3 &v1, const IVec3 &v2) {
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return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.y - v1.y) * (v2.y - v1.y) + (v2.z - v1.z) * (v2.z - v1.z)));
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}
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}
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