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https://github.com/libretro/scummvm.git
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140 lines
3.0 KiB
C++
140 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADE_MADE_H
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#define MADE_MADE_H
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#include "made/sound.h"
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#include "engines/engine.h"
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#include "common/random.h"
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/**
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* This is the namespace of the Made engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Return to Zork
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* - Leather Goddesses of Phobos 2
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* - The Manhole
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* - Rodney's Funscreen
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*/
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namespace Made {
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enum MadeGameID {
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GID_RTZ = 0,
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GID_MANHOLE = 1,
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GID_LGOP2 = 2,
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GID_RODNEY = 3
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};
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enum MadeGameFeatures {
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GF_DEMO = 1 << 0,
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GF_CD = 1 << 1,
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GF_CD_COMPRESSED = 1 << 2,
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GF_FLOPPY = 1 << 3
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};
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const uint32 kTimerResolution = 40;
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struct MadeGameDescription;
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class ResourceReader;
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class PmvPlayer;
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class Screen;
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class ScriptInterpreter;
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class GameDatabase;
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class MusicPlayer;
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class MadeConsole;
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class MadeEngine : public ::Engine {
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int _gameId;
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protected:
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// Engine APIs
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virtual Common::Error run();
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public:
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MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc);
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virtual ~MadeEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual void syncSoundSettings();
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virtual GUI::Debugger *getDebugger();
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int getGameId() {
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return _gameId;
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}
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Common::RandomSource *_rnd;
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const MadeGameDescription *_gameDescription;
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uint32 getGameID() const;
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uint32 getFeatures() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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private:
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MadeConsole *_console;
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public:
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PmvPlayer *_pmvPlayer;
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ResourceReader *_res;
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Screen *_screen;
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GameDatabase *_dat;
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ScriptInterpreter *_script;
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MusicPlayer *_music;
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uint16 _eventNum;
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int _eventMouseX, _eventMouseY;
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uint16 _eventKey;
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int _soundRate;
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bool _autoStopSound;
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uint _soundEnergyIndex;
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SoundEnergyArray *_soundEnergyArray;
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uint32 _musicBeatStart;
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uint32 _cdTimeStart;
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int32 _timers[50];
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int16 getTicks();
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int16 getTimer(int16 timerNum);
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void setTimer(int16 timerNum, int16 value);
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void resetTimer(int16 timerNum);
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int16 allocTimer();
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void freeTimer(int16 timerNum);
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void resetAllTimers();
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const Common::String getTargetName() { return _targetName; }
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Common::String getSavegameFilename(int16 saveNum);
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void handleEvents();
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};
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} // End of namespace Made
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#endif /* MADE_H */
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