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7a0aabccbe
Have refrained from changing the usage of 'goto' in the embedded LUA interpreter code for the time being, as this is still in flux due to the savegame issues. |
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.. | ||
image | ||
animation.cpp | ||
animation.h | ||
animationdescription.cpp | ||
animationdescription.h | ||
animationresource.cpp | ||
animationresource.h | ||
animationtemplate.cpp | ||
animationtemplate.h | ||
animationtemplateregistry.cpp | ||
animationtemplateregistry.h | ||
bitmap.cpp | ||
bitmap.h | ||
bitmapresource.h | ||
dynamicbitmap.cpp | ||
dynamicbitmap.h | ||
fontresource.cpp | ||
fontresource.h | ||
graphicengine_script.cpp | ||
graphicengine.cpp | ||
graphicengine.h | ||
panel.cpp | ||
panel.h | ||
renderobject.cpp | ||
renderobject.h | ||
renderobjectmanager.cpp | ||
renderobjectmanager.h | ||
renderobjectptr.h | ||
renderobjectregistry.h | ||
rootrenderobject.h | ||
screenshot.cpp | ||
screenshot.h | ||
staticbitmap.cpp | ||
staticbitmap.h | ||
text.cpp | ||
text.h | ||
timedrenderobject.cpp | ||
timedrenderobject.h |