mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 06:58:34 +00:00
872a708c4e
svn-id: r24428
238 lines
5.9 KiB
C++
238 lines
5.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "agos/agos.h"
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namespace AGOS {
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void AGOSEngine::setupPuzzleOpcodes(OpcodeProc *op) {
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setupCommonOpcodes(op);
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op[23] = &AGOSEngine::o3_chance;
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op[30] = &AGOSEngine::o4_iconifyWindow;
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op[32] = &AGOSEngine::o4_restoreOopsPosition;
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op[38] = &AGOSEngine::o4_loadMouseImage;
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op[63] = &AGOSEngine::o4_message;
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op[65] = &AGOSEngine::o3_addTextBox;
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op[66] = &AGOSEngine::o4_setShortText;
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op[67] = &AGOSEngine::o_setLongText;
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op[70] = &AGOSEngine::o3_printLongText;
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op[83] = &AGOSEngine::o2_rescan;
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op[98] = &AGOSEngine::o2_animate;
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op[99] = &AGOSEngine::o2_stopAnimate;
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op[105] = &AGOSEngine::o4_loadHiScores;
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op[106] = &AGOSEngine::o4_checkHiScores;
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op[107] = &AGOSEngine::o3_addBox;
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op[120] = &AGOSEngine::o4_sync;
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op[122] = &AGOSEngine::o3_oracleTextDown;
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op[123] = &AGOSEngine::o3_oracleTextUp;
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op[124] = &AGOSEngine::o3_ifTime;
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op[131] = &AGOSEngine::o3_setTime;
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op[132] = &AGOSEngine::o4_saveUserGame;
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op[133] = &AGOSEngine::o4_loadUserGame;
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op[134] = &AGOSEngine::o3_listSaveGames;
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op[161] = &AGOSEngine::o3_screenTextBox;
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op[162] = &AGOSEngine::o_screenTextMsg;
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op[164] = &AGOSEngine::o_getDollar2;
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op[165] = &AGOSEngine::o3_isAdjNoun;
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op[171] = &AGOSEngine::o3_hyperLinkOn;
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op[172] = &AGOSEngine::o3_hyperLinkOff;
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op[173] = &AGOSEngine::o4_saveOopsPosition;
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op[175] = &AGOSEngine::o_lockZones;
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op[176] = &AGOSEngine::o_unlockZones;
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op[177] = &AGOSEngine::o3_screenTextPObj;
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op[178] = &AGOSEngine::o_getPathPosn;
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op[179] = &AGOSEngine::o_scnTxtLongText;
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op[180] = &AGOSEngine::o_mouseOn;
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op[181] = &AGOSEngine::o3_mouseOff;
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op[184] = &AGOSEngine::o_unloadZone;
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op[186] = &AGOSEngine::o_unfreezeZones;
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op[187] = &AGOSEngine::o4_resetGameTime;
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op[188] = &AGOSEngine::o2_isShortText;
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op[189] = &AGOSEngine::o2_clearMarks;
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op[190] = &AGOSEngine::o2_waitMark;
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op[191] = &AGOSEngine::o4_resetPVCount;
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op[192] = &AGOSEngine::o4_setPathValues;
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op[193] = &AGOSEngine::o3_stopClock;
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op[194] = &AGOSEngine::o4_restartClock;
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op[195] = &AGOSEngine::o3_setColour;
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}
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// -----------------------------------------------------------------------
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// Puzzle Pack Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine::o4_iconifyWindow() {
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// 30
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getNextItemPtr();
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if (_clockStopped != 0)
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_gameTime += time(NULL) - _clockStopped;
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_clockStopped = 0;
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_system->setFeatureState(OSystem::kFeatureIconifyWindow, true);
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}
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void AGOSEngine::o4_restoreOopsPosition() {
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// 32: restore oops position
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uint i;
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getNextItemPtr();
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if (_oopsValid) {
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for (i = 0; i < _numVars; i++) {
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_variableArray[i] = _variableArray2[i];
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}
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i = _variableArray[999] * 100 + 11;
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setWindowImage(4,i);
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if (getBitFlag(110)) {
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_gameTime += 10;
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} else {
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// Swampy adventures
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_gameTime += 30;
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}
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_oopsValid = false;
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}
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}
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void AGOSEngine::o4_loadMouseImage() {
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// 38: load mouse image
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getNextItemPtr();
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getVarOrByte();
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loadMouseImage();
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}
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void AGOSEngine::o4_message() {
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// 63: show string nl
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if (getBitFlag(105)) {
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// Swampy adventures
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getStringPtrByID(getNextStringID());
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// printInfoText(getStringPtrByID(getNextStringID()));
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} else {
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showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
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}
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}
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void AGOSEngine::o4_setShortText() {
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// 66: set item name
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uint var = getVarOrByte();
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uint stringId = getNextStringID();
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if (var < _numTextBoxes) {
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_shortText[var] = stringId;
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_shortTextX[var] = getVarOrWord();
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_shortTextY[var] = getVarOrWord();
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}
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}
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void AGOSEngine::o4_loadHiScores() {
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// 105: load high scores
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getVarOrByte();
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}
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void AGOSEngine::o4_checkHiScores() {
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// 106: check high scores
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getVarOrByte();
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getVarOrByte();
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}
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void AGOSEngine::o4_sync() {
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// 120: sync
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uint a = getVarOrWord();
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if (a == 8001 || a == 8101 || a == 8201 || a == 8301 || a == 8401) {
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_marks &= ~(1 << 2);
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}
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sendSync(a);
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}
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void AGOSEngine::o4_saveUserGame() {
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// 132: save game
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if (_clockStopped != 0)
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_gameTime += time(NULL) - _clockStopped;
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_clockStopped = 0;
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if (getGameId() == GID_DIMP) {
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saveGame(1, NULL);
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} else if (!getBitFlag(110)) {
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// Swampy adventures
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saveGame(1, NULL);
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}
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//saveHiScores()
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}
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void AGOSEngine::o4_loadUserGame() {
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// 133: load usergame
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// NoPatience or Jumble
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if (getBitFlag(110)) {
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//getHiScoreName();
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return;
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}
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// XXX
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loadGame(1);
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}
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void AGOSEngine::o4_saveOopsPosition() {
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// 173: save oops position
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if (!isVgaQueueEmpty()) {
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_oopsValid = true;
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for (uint i = 0; i < _numVars; i++) {
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_variableArray2[i] = _variableArray[i];
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}
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} else {
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_oopsValid = false;
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}
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}
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void AGOSEngine::o4_resetGameTime() {
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// 187: reset game time
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_gameTime = 0;
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}
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void AGOSEngine::o4_resetPVCount() {
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// 191
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_PVCount = 0;
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_GPVCount = 0;
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}
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void AGOSEngine::o4_setPathValues() {
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// 192
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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}
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void AGOSEngine::o4_restartClock() {
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// 194: resume clock
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if (_clockStopped != 0)
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_gameTime += time(NULL) - _clockStopped;
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_clockStopped = 0;
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}
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} // End of namespace AGOS
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