scummvm/common/advancedDetector.h

231 lines
6.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_ADVANCED_DETECTOR_H
#define COMMON_ADVANCED_DETECTOR_H
#include "common/fs.h"
#include "base/game.h" // For PlainGameDescriptor and GameList
#include "base/plugins.h" // For PluginError
namespace Common {
struct ADGameFileDescription {
const char *fileName;
uint16 fileType; // Optional. Not used during detection, only by engines.
const char *md5; // Optional. May be NULL.
int32 fileSize; // Optional. Set to -1 to ignore.
};
#define AD_ENTRY1(f, x) {{ f, 0, x, -1}, {NULL, 0, NULL, 0}}
#define AD_ENTRY1s(f, x, s) {{ f, 0, x, s}, {NULL, 0, NULL, 0}}
enum ADGameFlags {
ADGF_NO_FLAGS = 0,
ADGF_DEMO = (1 << 30)
};
struct ADGameDescription {
const char *gameid;
const char *extra;
ADGameFileDescription filesDescriptions[14];
Language language;
Platform platform;
/**
* A bitmask of extra flags. The top 8 bits are reserved for generic flags
* defined in the ADGameFlags. This leaves 24 flags to be used by client
* code.
*/
uint32 flags;
};
/**
* End marker for a table of ADGameDescription structs. Use this to
* terminate a list to be passed to the AdvancedDetector API.
*/
#define AD_TABLE_END_MARKER \
{ NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, Common::ADGF_NO_FLAGS }
struct ADObsoleteGameID {
const char *from;
const char *to;
Common::Platform platform;
};
enum ADFlags {
/**
* Generate/augment preferred target with information on the language (if
* not equal to english) and platform (if not equal to PC).
*/
kADFlagAugmentPreferredTarget = (1 << 0),
kADFlagFilebasedFallback = (1 << 1) // Use file based fallback detection
};
/**
* A structure containing all parameters for the AdvancedDetector.
* Typically, an engine will have a single instance of this which is
* then passed to the various AdvancedDetector functions.
*/
struct ADParams {
/**
* Pointer to an array of objects which are either ADGameDescription
* or superset structures (i.e. start with an ADGameDescription member.
* The list is terminated by an entry with a gameid equal to 0
* (see AD_TABLE_END_MARKER).
*/
const byte *descs;
/**
* The size of a single entry of the above descs array. Always
* must be >= sizeof(ADGameDescription).
*/
uint descItemSize;
/**
* The number of bytes to compute MD5 sum for. The AdvancedDetector
* is primarily based on computing and matching MD5 checksums of files.
* Since doing that for large files can be slow, it can be restricted
* to a subset of all files.
* Typically this will be set to something between 5 and 50 kilobyte,
* but arbitrary non-zero values are possible.
*/
uint md5Bytes;
/**
* A list of all gameids (and their corresponding descriptions) supported
* by this engine.
*/
const PlainGameDescriptor *list;
/**
* Structure for autoupgrading obsolete targets (optional)
*
* @todo Properly explain this.
*/
const Common::ADObsoleteGameID *obsoleteList;
/**
* Name of single gameid (optional).
*
* @todo Properly explain this -- what does it do?
*/
const char *singleid;
/**
* List of files for file-based fallback detection (optional)
* @todo Properly explain this
*/
const char **fileBasedFallback;
/** Flags */
uint32 flags;
};
namespace AdvancedDetector {
/**
* Returns list of targets supported by the engine.
* Distinguishes engines with single ID
*/
GameList gameIDList(const Common::ADParams &params);
/**
* Scan through the game descriptors specified in params and search for
* 'gameid' in there. If a match is found, returns a GameDescriptor
* with gameid and description set.
*/
GameDescriptor findGameID(
const char *gameid,
const Common::ADParams &params
);
// FIXME/TODO: Rename this function to something more sensible.
GameList detectAllGames(
const FSList &fslist,
const Common::ADParams &params
);
// FIXME/TODO: Rename this function to something more sensible.
int detectBestMatchingGame(
const Common::ADParams &params
);
// FIXME/TODO: Rename this function to something more sensible.
void upgradeTargetIfNecessary(const Common::ADParams &params);
// FIXME/TODO: Rename this function to something more sensible.
PluginError detectGameForEngineCreation(
const Common::ADParams &params
);
// FIXME: It would probably be good to merge detectBestMatchingGame
// and detectGameForEngineCreation into a single function. Right now, the
// detection code called priort to creating an engine instance
// (i.e. detectGameForEngineCreation) differs from the detection code the
// engines call internally (i.e. detectBestMatchingGame). This could lead
// to hard to debug and odd errors.
} // End of namespace AdvancedDetector
#define ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_FUNC(engine,factoryFunc,params) \
GameList Engine_##engine##_gameIDList() { \
return Common::AdvancedDetector::gameIDList(params); \
} \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
return Common::AdvancedDetector::findGameID(gameid, params); \
} \
GameList Engine_##engine##_detectGames(const FSList &fslist) { \
return Common::AdvancedDetector::detectAllGames(fslist, params); \
} \
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \
assert(engine); \
Common::AdvancedDetector::upgradeTargetIfNecessary(params); \
PluginError err = Common::AdvancedDetector::detectGameForEngineCreation(params); \
if (err == kNoError) \
*engine = factoryFunc(syst); \
return err; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,className,params) \
static Engine *engine##_createInstance(OSystem *syst) { \
return new className(syst); \
} \
ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_FUNC(engine,engine##_createInstance,params); \
void dummyFuncToAllowTrailingSemicolon()
} // End of namespace Common
#endif