scummvm/engines/cge/events.h
2011-07-10 10:00:57 +10:00

129 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_CGE_EVENTS__
#define __CGE_CGE_EVENTS__
#include "common/events.h"
#include "cge/game.h"
#include "cge/talk.h"
#include "cge/jbw.h"
#include "cge/vga13h.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
#define KEYBD_INT 9
#define LSHIFT 42
#define RSHIFT 54
#define CTRL 29
#define ALT 56
class Keyboard {
private:
bool getKey(uint16 keycode, int &cgeCode);
public:
static const uint16 _code[0x60];
static const uint16 _scummVmCodes[0x60];
uint16 _current;
Sprite *_client;
bool _key[0x60];
void newKeyboard(Common::Event &event);
uint16 last() {
uint16 cur = _current;
_current = 0;
return cur;
}
Sprite *setClient(Sprite *spr);
Keyboard();
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
#define EVT_MAX 256
#define ROLL 0x01
#define L_DN 0x02
#define L_UP 0x04
#define R_DN 0x08
#define R_UP 0x10
#define ATTN 0x20 // 0x40
#define KEYB 0x80
extern Talk *_talk;
struct CGEEvent {
uint16 _msk;
uint16 _x;
uint16 _y;
Sprite *_ptr;
};
class Mouse : public Sprite {
public:
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
//Sprite *Touched;
Mouse(CGEEngine *vm);
~Mouse();
void on();
void off();
void newMouse(Common::Event &event);
private:
CGEEngine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
Common::Event _event;
void handleEvents();
public:
bool _quitFlag;
EventManager();
void poll();
static void clrEvt(Sprite *spr = NULL);
};
} // End of namespace CGE
#endif