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https://github.com/libretro/scummvm.git
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129 lines
2.7 KiB
C++
129 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __CGE_CGE_EVENTS__
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#define __CGE_CGE_EVENTS__
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#include "common/events.h"
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#include "cge/game.h"
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#include "cge/talk.h"
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#include "cge/jbw.h"
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#include "cge/vga13h.h"
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namespace CGE {
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/*----------------- KEYBOARD interface -----------------*/
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#define KEYBD_INT 9
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#define LSHIFT 42
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#define RSHIFT 54
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#define CTRL 29
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#define ALT 56
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class Keyboard {
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private:
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bool getKey(uint16 keycode, int &cgeCode);
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public:
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static const uint16 _code[0x60];
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static const uint16 _scummVmCodes[0x60];
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uint16 _current;
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Sprite *_client;
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bool _key[0x60];
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void newKeyboard(Common::Event &event);
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uint16 last() {
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uint16 cur = _current;
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_current = 0;
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return cur;
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}
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Sprite *setClient(Sprite *spr);
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Keyboard();
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~Keyboard();
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};
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/*----------------- MOUSE interface -----------------*/
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#define EVT_MAX 256
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#define ROLL 0x01
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#define L_DN 0x02
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#define L_UP 0x04
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#define R_DN 0x08
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#define R_UP 0x10
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#define ATTN 0x20 // 0x40
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#define KEYB 0x80
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extern Talk *_talk;
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struct CGEEvent {
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uint16 _msk;
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uint16 _x;
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uint16 _y;
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Sprite *_ptr;
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};
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class Mouse : public Sprite {
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public:
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Sprite *_hold;
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bool _active;
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int _hx;
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int _hy;
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bool _exist;
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int _buttons;
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Sprite *_busy;
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//Sprite *Touched;
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Mouse(CGEEngine *vm);
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~Mouse();
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void on();
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void off();
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void newMouse(Common::Event &event);
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private:
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CGEEngine *_vm;
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};
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/*----------------- EventManager interface -----------------*/
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class EventManager {
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private:
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Common::Event _event;
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void handleEvents();
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public:
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bool _quitFlag;
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EventManager();
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void poll();
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static void clrEvt(Sprite *spr = NULL);
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};
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} // End of namespace CGE
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#endif
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