mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/algorithm.h"
|
|
#include "common/array.h"
|
|
#include "common/error.h"
|
|
#include "common/fs.h"
|
|
#include "common/singleton.h"
|
|
#include "common/str-array.h"
|
|
#include "common/str.h"
|
|
#include "common/system.h"
|
|
#include "common/textconsole.h"
|
|
#include "engines/util.h"
|
|
|
|
#include "sword25/sword25.h"
|
|
#include "sword25/kernel/kernel.h"
|
|
#include "sword25/kernel/persistenceservice.h"
|
|
#include "sword25/package/packagemanager.h"
|
|
#include "sword25/script/script.h"
|
|
|
|
#include "sword25/gfx/animationtemplateregistry.h" // Needed so we can destroy the singleton
|
|
#include "sword25/gfx/renderobjectregistry.h" // Needed so we can destroy the singleton
|
|
namespace Common {
|
|
DECLARE_SINGLETON(Sword25::RenderObjectRegistry);
|
|
}
|
|
#include "sword25/math/regionregistry.h" // Needed so we can destroy the singleton
|
|
|
|
namespace Sword25 {
|
|
|
|
const char *const PACKAGE_MANAGER = "archiveFS";
|
|
const char *const DEFAULT_SCRIPT_FILE = "/system/boot.lua";
|
|
|
|
Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
|
|
Engine(syst),
|
|
_gameDescription(gameDesc) {
|
|
// Setup mixer
|
|
syncSoundSettings();
|
|
|
|
DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
|
|
DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
|
|
DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
|
|
|
|
_console = new Sword25Console(this);
|
|
}
|
|
|
|
Sword25Engine::~Sword25Engine() {
|
|
DebugMan.clearAllDebugChannels();
|
|
delete _console;
|
|
}
|
|
|
|
Common::Error Sword25Engine::run() {
|
|
// Engine initialisation
|
|
Common::Error error = appStart();
|
|
if (error.getCode() != Common::kNoError) {
|
|
appEnd();
|
|
return error;
|
|
}
|
|
|
|
// Run the game
|
|
bool runSuccess = appMain();
|
|
|
|
// Engine de-initialisation
|
|
bool deinitSuccess = appEnd();
|
|
|
|
return (runSuccess && deinitSuccess) ? Common::kNoError : Common::kUnknownError;
|
|
}
|
|
|
|
Common::Error Sword25Engine::appStart() {
|
|
// Initialize the graphics mode to ARGB8888
|
|
Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
|
|
initGraphics(800, 600, true, &format);
|
|
if (format != g_system->getScreenFormat())
|
|
return Common::kUnsupportedColorMode;
|
|
|
|
// Kernel initialization
|
|
if (!Kernel::getInstance()->getInitSuccess()) {
|
|
error("Kernel initialization failed.");
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
// Load packages
|
|
PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
|
|
if (getGameFlags() & GF_EXTRACTED) {
|
|
if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
|
|
return Common::kUnknownError;
|
|
} else {
|
|
if (!loadPackages())
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
// Pass the command line to the script engine.
|
|
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
|
if (!scriptPtr) {
|
|
error("Script intialization failed.");
|
|
return Common::kUnknownError;
|
|
}
|
|
|
|
// Set the game target for use in savegames
|
|
setGameTarget(_targetName.c_str());
|
|
|
|
Common::StringArray commandParameters;
|
|
scriptPtr->setCommandLine(commandParameters);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool Sword25Engine::appMain() {
|
|
// The main script start. This script loads all the other scripts and starts the actual game.
|
|
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
|
assert(scriptPtr);
|
|
scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Sword25Engine::appEnd() {
|
|
// The kernel is shutdown, and un-initializes all subsystems
|
|
Kernel::deleteInstance();
|
|
|
|
AnimationTemplateRegistry::destroy();
|
|
RenderObjectRegistry::destroy();
|
|
RegionRegistry::destroy();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Sword25Engine::loadPackages() {
|
|
PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
|
|
assert(packageManagerPtr);
|
|
|
|
// Load the main package
|
|
if (!packageManagerPtr->loadPackage("data.b25c", "/"))
|
|
return false;
|
|
|
|
// Get the contents of the main program directory and sort them alphabetically
|
|
Common::FSNode dir(ConfMan.get("path"));
|
|
Common::FSList files;
|
|
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
warning("Game data path does not exist or is not a directory");
|
|
return false;
|
|
}
|
|
|
|
Common::sort(files.begin(), files.end());
|
|
|
|
// Identify all patch packages
|
|
// The filename of patch packages must have the form patch??.b25c, with the question marks
|
|
// are placeholders for numbers.
|
|
// Since the filenames have been sorted, patches are mounted with low numbers first, through
|
|
// to ones with high numbers. This is important, because newly mount packages overwrite
|
|
// existing files in the virtual file system, if they include files with the same name.
|
|
for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
|
|
if (it->getName().matchString("patch???.b25c", true))
|
|
if (!packageManagerPtr->loadPackage(it->getName(), "/"))
|
|
return false;
|
|
}
|
|
|
|
// Identify and mount all language packages
|
|
// The filename of the packages have the form lang_*.b25c (eg. lang_de.b25c)
|
|
for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
|
|
if (it->getName().matchString("lang_*.b25c", true))
|
|
if (!packageManagerPtr->loadPackage(it->getName(), "/"))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Sword25Engine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL);
|
|
// TODO: Implement more of these features?!
|
|
#if 0
|
|
return
|
|
(f == kSupportsSubtitleOptions) ||
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
#endif
|
|
}
|
|
|
|
} // End of namespace Sword25
|