scummvm/engines/lure
Torbjörn Andersson 2e89d9607d Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call
the variable 'charId' instead, like in the debug messages where it's used.

svn-id: r48759
2010-04-21 05:30:38 +00:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
detection.cpp Application of patch #2981748 - Make VGA detection entries take precedence over EGA for command line detection 2010-04-05 01:49:00 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
game.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.cpp Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call 2010-04-21 05:30:38 +00:00
hotspots.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
lure.cpp Fixed some cppcheck warnings. 2010-01-19 20:41:51 +00:00
lure.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
luredefs.h Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp Corrected deallocated of menu data reported by Valgrind 2010-03-27 22:00:16 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Remove unnecessary 'extern' keywords 2010-04-09 13:46:10 +00:00
res_struct.h Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times 2010-04-05 06:07:14 +00:00
res.cpp Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding 2009-11-29 09:02:02 +00:00
res.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
sound.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00