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https://github.com/libretro/scummvm.git
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2788cb8bf7
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_SOUND_QUEUE_H
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#define LASTEXPRESS_SOUND_QUEUE_H
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#include "lastexpress/shared.h"
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/serializer.h"
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namespace LastExpress {
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class LastExpressEngine;
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class SoundEntry;
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class SubtitleEntry;
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class SoundQueue : Common::Serializable {
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public:
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SoundQueue(LastExpressEngine *engine);
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~SoundQueue();
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// Timer
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void handleTimer();
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// Queue
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void addToQueue(SoundEntry *entry);
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void removeFromQueue(Common::String filename);
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void removeFromQueue(EntityIndex entity);
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void updateQueue();
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void resetQueue();
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void resetQueue(SoundType type1, SoundType type2 = kSoundTypeNone);
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void clearQueue();
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// State
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void clearStatus();
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int getSoundState() { return _state; }
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void resetState() { resetState(kSoundState1); }
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void resetState(SoundState state) { _state |= state; }
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// Entries
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void setupEntry(SoundType type, EntityIndex index);
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void processEntry(EntityIndex entity);
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void processEntry(SoundType type);
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void processEntry(Common::String filename);
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void processEntries();
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SoundEntry *getEntry(SoundType type);
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SoundEntry *getEntry(EntityIndex index);
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SoundEntry *getEntry(Common::String name);
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uint32 getEntryTime(EntityIndex index);
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bool isBuffered(Common::String filename, bool testForEntity = false);
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bool isBuffered(EntityIndex entity);
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// Subtitles
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void updateSubtitles();
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void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); }
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void removeSubtitle(SubtitleEntry *entry) { _subtitles.remove(entry); }
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void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; }
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SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; }
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// Serializable
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void saveLoadWithSerializer(Common::Serializer &ser);
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uint32 count();
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// Accessors
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uint32 getFlag() { return _flag; }
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int getSubtitleFlag() { return _subtitlesFlag; }
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void setSubtitleFlag(int flag) { _subtitlesFlag = flag; }
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SoundType getCurrentType() { return _currentType; }
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void setCurrentType(SoundType type) { _currentType = type; }
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protected:
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// Debug
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void stopAllSound();
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private:
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LastExpressEngine *_engine;
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Common::Mutex _mutex;
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// State & shared data
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int _state;
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SoundType _currentType;
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// TODO: this seems to be a synchronization flag for the sound timer
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uint32 _flag;
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// Entries
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Common::List<SoundEntry *> _soundList; ///< List of all sound entries
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void *_soundCacheData;
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// Subtitles
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int _subtitlesFlag;
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Common::List<SubtitleEntry *> _subtitles;
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SubtitleEntry *_currentSubtitle;
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friend class Debugger;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SOUND_QUEUE_H
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