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https://github.com/libretro/scummvm.git
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213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "graphics/font.h"
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#include "common/array.h"
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#include "common/util.h"
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namespace Graphics {
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int Font::getStringWidth(const Common::String &str) const {
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int space = 0;
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for (uint i = 0; i < str.size(); ++i)
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space += getCharWidth(str[i]);
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return space;
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}
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void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, int w, uint32 color, TextAlign align, int deltax, bool useEllipsis) const {
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assert(dst != 0);
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const int leftX = x, rightX = x + w;
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uint i;
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Common::String s = sOld;
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int width = getStringWidth(s);
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Common::String str;
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if (useEllipsis && width > w && s.hasSuffix("...")) {
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// String is too wide. Check whether it ends in an ellipsis
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// ("..."). If so, remove that and try again!
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s.deleteLastChar();
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s.deleteLastChar();
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s.deleteLastChar();
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width = getStringWidth(s);
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}
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if (useEllipsis && width > w) {
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// String is too wide. So we shorten it "intelligently" by
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// replacing parts of the string by an ellipsis. There are
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// three possibilities for this: replace the start, the end, or
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// the middle of the string. What is best really depends on the
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// context; but unless we want to make this configurable,
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// replacing the middle seems to be a good compromise.
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const int ellipsisWidth = getStringWidth("...");
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// SLOW algorithm to remove enough of the middle. But it is good enough
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// for now.
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const int halfWidth = (w - ellipsisWidth) / 2;
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int w2 = 0;
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for (i = 0; i < s.size(); ++i) {
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int charWidth = getCharWidth(s[i]);
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if (w2 + charWidth > halfWidth)
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break;
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w2 += charWidth;
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str += s[i];
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}
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// At this point we know that the first 'i' chars are together 'w2'
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// pixels wide. We took the first i-1, and add "..." to them.
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str += "...";
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// The original string is width wide. Of those we already skipped past
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// w2 pixels, which means (width - w2) remain.
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// The new str is (w2+ellipsisWidth) wide, so we can accommodate about
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// (w - (w2+ellipsisWidth)) more pixels.
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// Thus we skip ((width - w2) - (w - (w2+ellipsisWidth))) =
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// (width + ellipsisWidth - w)
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int skip = width + ellipsisWidth - w;
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for (; i < s.size() && skip > 0; ++i) {
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skip -= getCharWidth(s[i]);
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}
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// Append the remaining chars, if any
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for (; i < s.size(); ++i) {
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str += s[i];
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}
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width = getStringWidth(str);
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} else {
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str = s;
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}
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if (align == kTextAlignCenter)
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x = x + (w - width)/2;
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else if (align == kTextAlignRight)
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x = x + w - width;
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x += deltax;
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for (i = 0; i < str.size(); ++i) {
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w = getCharWidth(str[i]);
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if (x+w > rightX)
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break;
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if (x >= leftX)
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drawChar(dst, str[i], x, y, color);
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x += w;
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}
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}
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struct WordWrapper {
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Common::Array<Common::String> &lines;
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int actualMaxLineWidth;
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WordWrapper(Common::Array<Common::String> &l) : lines(l), actualMaxLineWidth(0) {
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}
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void add(Common::String &line, int &w) {
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if (actualMaxLineWidth < w)
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actualMaxLineWidth = w;
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lines.push_back(line);
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line.clear();
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w = 0;
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}
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};
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int Font::wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines) const {
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WordWrapper wrapper(lines);
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Common::String line;
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Common::String tmpStr;
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int lineWidth = 0;
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int tmpWidth = 0;
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// The rough idea behind this algorithm is as follows:
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// We accumulate characters into the string tmpStr. Whenever a full word
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// has been gathered together this way, we 'commit' it to the line buffer
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// 'line', i.e. we add tmpStr to the end of line, then clear it. Before
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// we do that, we check whether it would cause 'line' to exceed maxWidth;
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// in that case, we first add line to lines, then reset it.
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//
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// If a newline character is read, then we also add line to lines and clear it.
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//
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// Special care has to be taken to account for 'words' that exceed the width
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// of a line. If we encounter such a word, we have to wrap it over multiple
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// lines.
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for (Common::String::const_iterator x = str.begin(); x != str.end(); ++x) {
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const byte c = *x;
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const int w = getCharWidth(c);
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const bool wouldExceedWidth = (lineWidth + tmpWidth + w > maxWidth);
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// If this char is a whitespace, then it represents a potential
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// 'wrap point' where wrapping could take place. Everything that
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// came before it can now safely be added to the line, as we know
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// that it will not have to be wrapped.
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if (isspace(c)) {
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line += tmpStr;
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lineWidth += tmpWidth;
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tmpStr.clear();
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tmpWidth = 0;
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// If we encounter a line break (\n), or if the new space would
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// cause the line to overflow: start a new line
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if (c == '\n' || wouldExceedWidth) {
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wrapper.add(line, lineWidth);
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continue;
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}
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}
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// If the max line width would be exceeded by adding this char,
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// insert a line break.
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if (wouldExceedWidth) {
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// Commit what we have so far, *if* we have anything.
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// If line is empty, then we are looking at a word
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// which exceeds the maximum line width.
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if (lineWidth > 0) {
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wrapper.add(line, lineWidth);
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// Trim left side
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while (tmpStr.size() && isspace(static_cast<unsigned char>(tmpStr[0]))) {
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tmpWidth -= getCharWidth(tmpStr[0]);
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tmpStr.deleteChar(0);
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}
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} else {
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wrapper.add(tmpStr, tmpWidth);
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}
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}
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tmpWidth += w;
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tmpStr += c;
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}
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// If some text is left over, add it as the final line
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line += tmpStr;
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lineWidth += tmpWidth;
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if (lineWidth > 0) {
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wrapper.add(line, lineWidth);
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}
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return wrapper.actualMaxLineWidth;
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}
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} // End of namespace Graphics
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