scummvm/gui/TabWidget.h
Eugene Sandulenko ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00

77 lines
2.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#ifndef TABWIDGET_H
#define TABWIDGET_H
#include "widget.h"
#include "common/str.h"
#include "common/array.h"
namespace GUI {
class TabWidget : public Widget {
typedef Common::String String;
struct Tab {
String title;
Widget *firstWidget;
};
typedef Common::Array<Tab> TabList;
protected:
int _activeTab;
TabList _tabs;
int _tabWidth;
int _tabHeight;
const WidgetSize _ws;
public:
TabWidget(GuiObject *boss, int x, int y, int w, int h, WidgetSize ws = kDefaultWidgetSize);
~TabWidget();
virtual int16 getChildY() const;
// Problem: how to add items to a tab?
// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
// Could add a common base class for Widgets and Dialogs.
// Then you add tabs using the following method, which returns a unique ID
int addTab(const String &title);
// Maybe we need to remove tabs again? Hm
//void removeTab(int tabID);
/** Set the active tab by specifying a valid tab ID.
* setActiveTab changes the value of _firstWidget. This means new Widgets
* are always added to the active tab.
*/
void setActiveTab(int tabID);
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);
protected:
virtual void drawWidget(bool hilite);
virtual Widget *findWidget(int x, int y);
};
} // End of namespace GUI
#endif