scummvm/engines/grim/inputdialog.h
Einar Johan T. Sømåen 5d01e5696d GRIM: Add a dialogue to tell the user he has a DATAUSR.lab patch
This also gives the user a chance to avoid loading the patch,
by clicking Cancel in the dialogue that pops up. Only minor
changes were done to InputDialog for this.
2011-11-19 17:30:43 +01:00

53 lines
1.5 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_INPUTDIALOG_H
#define GRIM_INPUTDIALOG_H
#include "gui/dialog.h"
namespace GUI {
class CommandSender;
class EditTextWidget;
}
namespace Grim {
class InputDialog : public GUI::Dialog {
public:
InputDialog(const Common::String &message, const Common::String &string, bool hasTextField = true);
const Common::String &getString() const;
protected:
virtual void handleKeyDown(Common::KeyState state);
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
private:
bool _hasTextField;
GUI::EditTextWidget *m_text;
};
}
#endif