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0a20af0323
in our md5 list, preferred target and Wiki. svn-id: r25398
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/game.h"
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#include "base/plugins.h"
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void GameDescriptor::updateDesc(const char *extra) {
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// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
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// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
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// the seperator (instead of '/' use ', ' or ' ').
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const bool hasCustomLanguage = (language() != Common::UNK_LANG);
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const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
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const bool hasExtraDesc = (extra && extra[0]);
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// Adapt the description string if custom platform/language is set.
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if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
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Common::String descr = description();
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descr += " (";
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if (hasExtraDesc)
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descr += extra;
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if (hasCustomPlatform) {
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if (hasExtraDesc)
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descr += "/";
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descr += Common::getPlatformDescription(platform());
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}
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if (hasCustomLanguage) {
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if (hasExtraDesc || hasCustomPlatform)
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descr += "/";
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descr += Common::getLanguageDescription(language());
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}
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descr += ")";
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setVal("description", descr);
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}
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}
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namespace Base {
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// TODO: Find a better place for this function.
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GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) {
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// Find the GameDescriptor for this target
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const PluginList &plugins = PluginManager::instance().getPlugins();
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GameDescriptor result;
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if (plugin)
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*plugin = 0;
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (*iter)->findGame(gameName.c_str());
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if (!result.gameid().empty()) {
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if (plugin)
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*plugin = *iter;
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break;
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}
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}
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return result;
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}
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} // End of namespace Base
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