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https://github.com/libretro/scummvm.git
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81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOUSE_H
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#define MOUSE_H
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#include "backends/platform/psp/default_display_client.h"
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class Cursor : public DefaultDisplayClient {
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private:
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int _hotspotX, _hotspotY;
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uint32 _keyColor;
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int _cursorTargetScale;
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bool _useCursorPalette;
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bool _hasCursorPalette;
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uint32 _mouseLimitWidth;
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uint32 _mouseLimitHeight;
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int32 _x, _y;
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Palette _screenPalette; // separate palette for screen. default 'palette' is cursor palette.
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void updateRendererOffset();
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public:
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Cursor() : _hotspotX(0), _hotspotY(0), _keyColor(0), _cursorTargetScale(0),
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_useCursorPalette(false), _hasCursorPalette(false), _mouseLimitWidth(0),
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_mouseLimitHeight(0), _x(0), _y(0) { }
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virtual ~Cursor() { deallocate(); }
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void setKeyColor(uint32 color);
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void setCursorTargetScale(int scale) { _cursorTargetScale = scale; }
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void setScreenPalette(const byte *colors, uint start, uint num);
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void copyFromArray(const byte *array);
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Palette &palette() { return _palette; }
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Buffer &buffer() { return _buffer; }
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void setCursorPalette(const byte *colors, uint start, uint num);
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void enableCursorPalette(bool enable);
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void setLimits(uint32 width, uint32 height);
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void setXY(int x, int y);
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int32 getX() const { return _x; }
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int32 getY() const { return _y; }
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bool increaseXY(int32 incX, int32 incY); // returns true if there's a change in x or y
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void adjustXYForScreenSize(int32 &x, int32 &y);
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void init();
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void setHotspot(int32 x, int32 y);
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void setScreenPaletteScummvmPixelFormat(const Graphics::PixelFormat *format);
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void setSizeAndScummvmPixelFormat(uint32 widht, uint32 height, const Graphics::PixelFormat *format);
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void clearKeyColor();
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void useGlobalScaler(bool val) { _renderer.setUseGlobalScaler(val); }
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bool allocate();
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void deallocate();
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private:
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void setSize(uint32 width, uint32 height);
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void getPixelFormatsFromScummvmPixelFormat(const Graphics::PixelFormat *format,
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PSPPixelFormat::Type &bufferFormat,
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PSPPixelFormat::Type &paletteFormat,
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uint32 &numOfEntries);
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void setRendererModePalettized(bool palettized);
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};
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#endif /* MOUSE_H */
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