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https://github.com/libretro/scummvm.git
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238 lines
6.1 KiB
C
238 lines
6.1 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PSP_PIXEL_FORMAT_H
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#define PSP_PIXEL_FORMAT_H
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#include "graphics/pixelformat.h"
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#include "backends/platform/psp/trace.h"
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/**
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* Specialized PixelFormat class
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* Supports only those formats which the PSP allows, including 4 bit palettes.
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* Also provides accurate color conversion (needed for color masking)
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* As well as swapping of red and blue channels (needed by HE games, for example)
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*/
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struct PSPPixelFormat {
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enum Type {
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Type_None,
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Type_4444,
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Type_5551,
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Type_5650,
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Type_8888,
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Type_Palette_8bit,
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Type_Palette_4bit,
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Type_Unknown
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};
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Type format;
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uint32 bitsPerPixel; ///< Must match bpp of selected type
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bool swapRB; ///< Swap red and blue values when reading and writing
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PSPPixelFormat() : format(Type_Unknown), bitsPerPixel(0), swapRB(false) {}
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void set(Type type, bool swap = false);
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static void convertFromScummvmPixelFormat(const Graphics::PixelFormat *pf,
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PSPPixelFormat::Type &bufferType,
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PSPPixelFormat::Type &paletteType,
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bool &swapRedBlue);
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static Graphics::PixelFormat convertToScummvmPixelFormat(PSPPixelFormat::Type type);
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uint32 convertTo32BitColor(uint32 color);
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inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) {
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uint32 color;
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switch (format) {
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case Type_4444:
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color = (((b >> 4) << 8) | ((g >> 4) << 4) | ((r >> 4) << 0) | ((a >> 4) << 12));
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break;
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case Type_5551:
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color = (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0) | ((a >> 7) << 15));
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break;
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case Type_5650:
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color = (((b >> 3) << 11) | ((g >> 2) << 5) | ((r >> 3) << 0));
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break;
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case Type_8888:
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color = (((b >> 0) << 16) | ((g >> 0) << 8) | ((r >> 0) << 0) | ((a >> 0) << 24));
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break;
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default:
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color = 0;
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break;
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}
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return color;
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}
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inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) {
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switch (format) {
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case Type_4444:
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a = (color >> 12) & 0xF; // Interpolate to get true colors
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b = (color >> 8) & 0xF;
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g = (color >> 4) & 0xF;
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r = (color >> 0) & 0xF;
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a = a << 4 | a;
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b = b << 4 | b;
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g = g << 4 | g;
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r = r << 4 | r;
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break;
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case Type_5551:
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a = (color >> 15) ? 0xFF : 0;
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b = (color >> 10) & 0x1F;
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g = (color >> 5) & 0x1F;
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r = (color >> 0) & 0x1F;
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b = b << 3 | b >> 2;
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g = g << 3 | g >> 2;
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r = r << 3 | r >> 2;
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break;
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case Type_5650:
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a = 0xFF;
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b = (color >> 11) & 0x1F;
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g = (color >> 5) & 0x3F;
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r = (color >> 0) & 0x1F;
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b = b << 3 | b >> 2;
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g = g << 2 | g >> 4;
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r = r << 3 | r >> 2;
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break;
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case Type_8888:
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a = (color >> 24) & 0xFF;
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b = (color >> 16) & 0xFF;
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g = (color >> 8) & 0xFF;
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r = (color >> 0) & 0xFF;
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break;
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default:
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a = b = g = r = 0;
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break;
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}
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}
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inline uint32 setColorAlpha(uint32 color, byte alpha) {
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switch (format) {
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case Type_4444:
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color = (color & 0x0FFF) | (((uint32)alpha >> 4) << 12);
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break;
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case Type_5551:
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color = (color & 0x7FFF) | (((uint32)alpha >> 7) << 15);
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break;
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case Type_8888:
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color = (color & 0x00FFFFFF) | ((uint32)alpha << 24);
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break;
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case Type_5650:
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default:
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break;
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}
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return color;
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}
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inline uint32 pixelsToBytes(uint32 pixels) {
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switch (bitsPerPixel) {
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case 4:
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pixels >>= 1;
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break;
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case 16:
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pixels <<= 1;
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break;
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case 32:
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pixels <<= 2;
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break;
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case 8:
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break;
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default:
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PSP_ERROR("Incorrect bitsPerPixel value[%u]. pixels[%u]\n", bitsPerPixel, pixels);
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break;
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}
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return pixels;
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}
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inline uint16 swapRedBlue16(uint16 color) {
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uint16 output;
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switch (format) {
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case Type_4444:
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output = (color & 0xf0f0) | ((color & 0x000f) << 8) | ((color & 0x0f00) >> 8);
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break;
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case Type_5551:
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output = (color & 0x83e0) | ((color & 0x001f) << 10) | ((color & 0x7c00) >> 10);
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break;
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case Type_5650:
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output = (color & 0x07e0) | ((color & 0x001f) << 11) | ((color & 0xf800) >> 11);
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break;
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default:
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PSP_ERROR("invalid format[%u] for swapping\n", format);
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output = 0;
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break;
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}
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return output;
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}
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inline uint32 swapRedBlue32(uint32 color) {
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uint32 output;
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switch (format) {
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case Type_4444:
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output = (color & 0xf0f0f0f0) |
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((color & 0x000f000f) << 8) | ((color & 0x0f000f00) >> 8);
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break;
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case Type_5551:
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output = (color & 0x83e083e0) |
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((color & 0x001f001f) << 10) | ((color & 0x7c007c00) >> 10);
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break;
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case Type_5650:
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output = (color & 0x07e007e0) |
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((color & 0x001f001f) << 11) | ((color & 0xf800f800) >> 11);
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break;
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case Type_8888:
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output = (color & 0xff00ff00) |
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((color & 0x000000ff) << 16) | ((color & 0x00ff0000) >> 16);
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break;
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default:
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PSP_ERROR("invalid format[%u] for swapping\n", format);
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output = 0;
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break;
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}
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return output;
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}
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// Return whatever color we point at
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inline uint32 getColorValueAt(byte *pointer) {
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uint32 result;
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switch (bitsPerPixel) {
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case 4: // We can't distinguish a 4 bit color with a pointer
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case 8:
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result = *pointer;
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break;
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case 16:
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result = *(uint16 *)pointer;
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break;
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case 32:
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result = *(uint32 *)pointer;
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break;
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default:
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result = 0;
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PSP_ERROR("Incorrect bitsPerPixel value[%u].\n", bitsPerPixel);
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break;
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}
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return result;
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}
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};
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#endif /* PSP_PIXEL_FORMAT_H */
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