scummvm/engines/director/cast.h
2023-05-10 09:48:50 +02:00

177 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_CAST_H
#define DIRECTOR_CAST_H
#include "common/hash-str.h"
namespace Common {
class ReadStreamEndian;
struct Rect;
class SeekableReadStreamEndian;
}
namespace Director {
class Archive;
struct CastMemberInfo;
class CastMember;
class DirectorEngine;
class Lingo;
struct LingoArchive;
struct Resource;
class Stxt;
class BitmapCastMember;
class FilmLoopCastMember;
class ScriptCastMember;
class ShapeCastMember;
class TextCastMember;
class PaletteCastMember;
class SoundCastMember;
typedef Common::HashMap<byte, byte> CharMap;
typedef Common::HashMap<uint16, uint16> FontSizeMap;
struct FontXPlatformInfo {
Common::String toFont;
bool remapChars;
FontSizeMap sizeMap;
FontXPlatformInfo() : remapChars(false) {}
};
typedef Common::HashMap<Common::String, FontXPlatformInfo *> FontXPlatformMap;
struct FontMapEntry {
uint16 toFont;
bool remapChars;
FontSizeMap sizeMap;
FontMapEntry() : toFont(0), remapChars(false) {}
};
typedef Common::HashMap<uint16, FontMapEntry *> FontMap;
#define NUMTILEPATTERNS 8
struct TilePatternEntry {
CastMemberID bitmapId;
Common::Rect rect;
};
class Cast {
public:
Cast(Movie *movie, uint16 castLibID, bool isShared = false, bool isExternal = false);
~Cast();
void loadArchive();
void setArchive(Archive *archive);
Archive *getArchive() const { return _castArchive; };
Common::String getMacName() const { return _macName; }
bool loadConfig();
void loadCast();
void loadCastDataVWCR(Common::SeekableReadStreamEndian &stream);
void loadCastData(Common::SeekableReadStreamEndian &stream, uint16 id, Resource *res);
void loadCastInfo(Common::SeekableReadStreamEndian &stream, uint16 id);
void loadCastLibInfo(Common::SeekableReadStreamEndian &stream, uint16 id);
void loadLingoContext(Common::SeekableReadStreamEndian &stream);
void loadExternalSound(Common::SeekableReadStreamEndian &stream);
void loadSord(Common::SeekableReadStreamEndian &stream);
int getCastSize();
Common::Rect getCastMemberInitialRect(int castId);
void setCastMemberModified(int castId);
CastMember *setCastMember(CastMemberID castId, CastMember *cast);
bool eraseCastMember(CastMemberID castId);
CastMember *getCastMember(int castId, bool load = true);
CastMember *getCastMemberByNameAndType(const Common::String &name, CastType type);
CastMember *getCastMemberByScriptId(int scriptId);
CastMemberInfo *getCastMemberInfo(int castId);
const Stxt *getStxt(int castId);
Common::String getVideoPath(int castId);
Common::SeekableReadStreamEndian *getResource(uint32 tag, uint16 id);
// release all castmember's widget, should be called when we are changing movie.
// because widget is handled by channel, thus we should clear all of those run-time info when we are switching the movie. (because we will create new widgets for cast)
void releaseCastMemberWidget();
void dumpScript(const char *script, ScriptType type, uint16 id);
Common::CodePage getFileEncoding();
Common::U32String decodeString(const Common::String &str);
Common::String formatCastSummary(int castId);
PaletteV4 loadPalette(Common::SeekableReadStreamEndian &stream, int id);
private:
void loadScriptV2(Common::SeekableReadStreamEndian &stream, uint16 id);
void loadFontMap(Common::SeekableReadStreamEndian &stream);
void loadFontMapV4(Common::SeekableReadStreamEndian &stream);
void loadFXmp(Common::SeekableReadStreamEndian &stream);
bool readFXmpLine(Common::SeekableReadStreamEndian &stream);
void loadVWTL(Common::SeekableReadStreamEndian &stream);
public:
Archive *_castArchive;
uint16 _version;
Common::Platform _platform;
uint16 _castLibID;
bool _isExternal;
CharMap _macCharsToWin;
CharMap _winCharsToMac;
FontXPlatformMap _fontXPlatformMap;
FontMap _fontMap;
bool _isProtected;
Common::HashMap<int, CastMember *> *_loadedCast;
Common::HashMap<int, const Stxt *> *_loadedStxts;
uint16 _castIDoffset;
uint16 _castArrayStart;
uint16 _castArrayEnd;
Common::Rect _movieRect;
uint16 _stageColor;
CastMemberID _defaultPalette;
int16 _frameRate;
TilePatternEntry _tiles[kNumBuiltinTiles];
LingoArchive *_lingoArchive;
private:
DirectorEngine *_vm;
Lingo *_lingo;
Movie *_movie;
bool _isShared;
bool _loadMutex;
Common::Array<CastMember *> _loadQueue;
Common::String _macName;
Common::HashMap<uint16, CastMemberInfo *> _castsInfo;
Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _castsNames;
Common::HashMap<uint16, int> _castsScriptIds;
};
} // End of namespace Director
#endif