mirror of
https://github.com/libretro/scummvm.git
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177 lines
5.3 KiB
C++
177 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_CAST_H
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#define DIRECTOR_CAST_H
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#include "common/hash-str.h"
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namespace Common {
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class ReadStreamEndian;
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struct Rect;
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class SeekableReadStreamEndian;
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}
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namespace Director {
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class Archive;
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struct CastMemberInfo;
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class CastMember;
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class DirectorEngine;
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class Lingo;
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struct LingoArchive;
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struct Resource;
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class Stxt;
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class BitmapCastMember;
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class FilmLoopCastMember;
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class ScriptCastMember;
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class ShapeCastMember;
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class TextCastMember;
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class PaletteCastMember;
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class SoundCastMember;
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typedef Common::HashMap<byte, byte> CharMap;
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typedef Common::HashMap<uint16, uint16> FontSizeMap;
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struct FontXPlatformInfo {
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Common::String toFont;
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bool remapChars;
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FontSizeMap sizeMap;
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FontXPlatformInfo() : remapChars(false) {}
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};
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typedef Common::HashMap<Common::String, FontXPlatformInfo *> FontXPlatformMap;
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struct FontMapEntry {
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uint16 toFont;
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bool remapChars;
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FontSizeMap sizeMap;
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FontMapEntry() : toFont(0), remapChars(false) {}
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};
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typedef Common::HashMap<uint16, FontMapEntry *> FontMap;
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#define NUMTILEPATTERNS 8
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struct TilePatternEntry {
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CastMemberID bitmapId;
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Common::Rect rect;
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};
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class Cast {
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public:
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Cast(Movie *movie, uint16 castLibID, bool isShared = false, bool isExternal = false);
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~Cast();
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void loadArchive();
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void setArchive(Archive *archive);
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Archive *getArchive() const { return _castArchive; };
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Common::String getMacName() const { return _macName; }
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bool loadConfig();
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void loadCast();
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void loadCastDataVWCR(Common::SeekableReadStreamEndian &stream);
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void loadCastData(Common::SeekableReadStreamEndian &stream, uint16 id, Resource *res);
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void loadCastInfo(Common::SeekableReadStreamEndian &stream, uint16 id);
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void loadCastLibInfo(Common::SeekableReadStreamEndian &stream, uint16 id);
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void loadLingoContext(Common::SeekableReadStreamEndian &stream);
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void loadExternalSound(Common::SeekableReadStreamEndian &stream);
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void loadSord(Common::SeekableReadStreamEndian &stream);
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int getCastSize();
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Common::Rect getCastMemberInitialRect(int castId);
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void setCastMemberModified(int castId);
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CastMember *setCastMember(CastMemberID castId, CastMember *cast);
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bool eraseCastMember(CastMemberID castId);
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CastMember *getCastMember(int castId, bool load = true);
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CastMember *getCastMemberByNameAndType(const Common::String &name, CastType type);
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CastMember *getCastMemberByScriptId(int scriptId);
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CastMemberInfo *getCastMemberInfo(int castId);
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const Stxt *getStxt(int castId);
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Common::String getVideoPath(int castId);
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Common::SeekableReadStreamEndian *getResource(uint32 tag, uint16 id);
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// release all castmember's widget, should be called when we are changing movie.
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// because widget is handled by channel, thus we should clear all of those run-time info when we are switching the movie. (because we will create new widgets for cast)
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void releaseCastMemberWidget();
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void dumpScript(const char *script, ScriptType type, uint16 id);
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Common::CodePage getFileEncoding();
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Common::U32String decodeString(const Common::String &str);
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Common::String formatCastSummary(int castId);
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PaletteV4 loadPalette(Common::SeekableReadStreamEndian &stream, int id);
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private:
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void loadScriptV2(Common::SeekableReadStreamEndian &stream, uint16 id);
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void loadFontMap(Common::SeekableReadStreamEndian &stream);
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void loadFontMapV4(Common::SeekableReadStreamEndian &stream);
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void loadFXmp(Common::SeekableReadStreamEndian &stream);
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bool readFXmpLine(Common::SeekableReadStreamEndian &stream);
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void loadVWTL(Common::SeekableReadStreamEndian &stream);
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public:
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Archive *_castArchive;
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uint16 _version;
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Common::Platform _platform;
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uint16 _castLibID;
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bool _isExternal;
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CharMap _macCharsToWin;
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CharMap _winCharsToMac;
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FontXPlatformMap _fontXPlatformMap;
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FontMap _fontMap;
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bool _isProtected;
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Common::HashMap<int, CastMember *> *_loadedCast;
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Common::HashMap<int, const Stxt *> *_loadedStxts;
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uint16 _castIDoffset;
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uint16 _castArrayStart;
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uint16 _castArrayEnd;
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Common::Rect _movieRect;
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uint16 _stageColor;
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CastMemberID _defaultPalette;
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int16 _frameRate;
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TilePatternEntry _tiles[kNumBuiltinTiles];
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LingoArchive *_lingoArchive;
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private:
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DirectorEngine *_vm;
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Lingo *_lingo;
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Movie *_movie;
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bool _isShared;
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bool _loadMutex;
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Common::Array<CastMember *> _loadQueue;
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Common::String _macName;
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Common::HashMap<uint16, CastMemberInfo *> _castsInfo;
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Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _castsNames;
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Common::HashMap<uint16, int> _castsScriptIds;
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};
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} // End of namespace Director
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#endif
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