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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "image/image_decoder.h"
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#include "director/picture.h"
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namespace Director {
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Picture::Picture(Image::ImageDecoder &img) {
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_surface.copyFrom(*img.getSurface());
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copyPalette(img.getPalette(), img.getPaletteColorCount());
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}
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Picture::Picture(Picture &picture) {
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_surface.copyFrom(picture._surface);
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copyPalette(picture._palette, picture._paletteColors);
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}
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Picture::~Picture() {
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_surface.free();
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delete[] _palette;
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}
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void Picture::copyPalette(const byte *src, int numColors) {
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delete[] _palette;
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if (src) {
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_paletteColors = numColors;
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_palette = new byte[getPaletteSize()]();
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memcpy(_palette, src, getPaletteSize());
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} else {
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_paletteColors = 0;
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}
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}
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} // End of namespace Director
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