scummvm/saga/sound.cpp
Andrew Kurushin c4f0d024ef fixed sound in many variation
some version should be tested

svn-id: r18585
2005-07-26 19:40:58 +00:00

96 lines
2.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/sound.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/adpcm.h"
namespace Saga {
Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int enabled) :
_vm(vm), _mixer(mixer), _enabled(enabled), _voxStream(0) {
}
Sound::~Sound() {
delete _voxStream;
}
void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) {
byte flags;
flags = Audio::Mixer::FLAG_AUTOFREE;
if (loop)
flags |= Audio::Mixer::FLAG_LOOP;
if (buffer.sampleBits == 16) {
flags |= Audio::Mixer::FLAG_16BITS;
if (!buffer.isBigEndian)
flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
}
if (buffer.stereo)
flags |= Audio::Mixer::FLAG_STEREO;
if (!buffer.isSigned)
flags |= Audio::Mixer::FLAG_UNSIGNED;
_mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
}
void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) {
playSoundBuffer(&_effectHandle, buffer, 2 * volume, loop);
}
void Sound::pauseSound() {
_mixer->pauseHandle(_effectHandle, true);
}
void Sound::resumeSound() {
_mixer->pauseHandle(_effectHandle, false);
}
void Sound::stopSound() {
_mixer->stopHandle(_effectHandle);
}
void Sound::playVoice(SoundBuffer &buffer) {
playSoundBuffer(&_voiceHandle, buffer, 255, false);
}
void Sound::pauseVoice() {
_mixer->pauseHandle(_voiceHandle, true);
}
void Sound::resumeVoice() {
_mixer->pauseHandle(_voiceHandle, false);
}
void Sound::stopVoice() {
_mixer->stopHandle(_voiceHandle);
}
} // End of namespace Saga