scummvm/engines/cge2/vmenu.cpp
2014-06-21 18:45:28 +02:00

154 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/cge2.h"
#include "cge2/vmenu.h"
#include "cge2/events.h"
namespace CGE2 {
void StartCountDownChoice::proc() {
_vm->switchScene(-1);
}
void ResetQSwitchChoice::proc() {
_vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
_vm->keyClick();
}
MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
_color = c;
int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
uint8 *p = new uint8[i];
uint8 *p1;
uint8 *p2;
uint8 lt = _color[kLt];
uint8 rb = _color[kRb];
BitmapPtr b;
memset(p + w, kPixelTransp, i - 2 * w);
memset(p, lt, w);
memset(p + i - w, rb, w);
p1 = p;
p2 = p + i - 1;
for (i = 0; i < h; i++) {
*p1 = lt;
*p2 = rb;
p1 += w;
p2 -= w;
}
b = new Bitmap[1];
b[0] = Bitmap(vm, w, h, p);
delete[] p;
setShapeList(b, 1);
_flags._slav = true;
_flags._tran = true;
_flags._kill = true;
}
VMenu *VMenu::_addr = nullptr;
VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
: Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm) {
delete[] _vmgt; // Lefotver of vmGather.
_addr = this;
_recent = -1;
_flags._kill = true;
if (pos.x < 0 || pos.y < 0)
center();
else
gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
_vm->_vga->_showQ->append(this);
_bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
_vm->_vga->_showQ->append(_bar);
}
char *VMenu::vmGather(Common::Array<Choice *> list) {
int len = 0;
int h = 0;
for (uint i = 0; i < list.size(); i++) {
len += strlen(list[i]->_text);
++h;
}
_vmgt = new char[len + h];
if (_vmgt) {
*_vmgt = '\0';
for (uint i = 0; i < list.size(); i++) {
if (*_vmgt)
strcat(_vmgt, "|");
strcat(_vmgt, list[i]->_text);
++h;
}
}
return _vmgt;
}
VMenu::~VMenu() {
_addr = nullptr;
for (uint i = 0; i < _menu.size(); i++) {
delete _menu[i];
}
}
void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
if (_items) {
Sprite::touch(mask, pos, keyCode);
int n = 0;
bool ok = false;
int h = kFontHigh + kTextLineSpace;
pos.y -= kTextVMargin - 1;
if (pos.y >= 0) {
if (pos.x < 0)
pos.x = -pos.x;
n = pos.y / h;
if (n < _items)
ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
else
n = _items - 1;
}
_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
n = _items - 1 - n;
if (ok && (mask & kMouseLeftUp)) {
_items = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
_menu[_recent = n]->proc();
}
}
}
} // End of namespace CGE2