mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
2f1f8f502e
This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
||
---|---|---|
.. | ||
fullpipe | ||
anihandler.cpp | ||
anihandler.h | ||
behavior.cpp | ||
behavior.h | ||
configure.engine | ||
console.cpp | ||
console.h | ||
constants.h | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
floaters.cpp | ||
floaters.h | ||
gameloader.cpp | ||
gameloader.h | ||
gfx.cpp | ||
gfx.h | ||
init.cpp | ||
input.cpp | ||
input.h | ||
interaction.cpp | ||
interaction.h | ||
inventory.cpp | ||
inventory.h | ||
lift.cpp | ||
messagehandlers.cpp | ||
messages.cpp | ||
messages.h | ||
metaengine.cpp | ||
modal.cpp | ||
modal.h | ||
module.mk | ||
motion.cpp | ||
motion.h | ||
ngi.cpp | ||
ngi.h | ||
ngiarchive.cpp | ||
ngiarchive.h | ||
objectnames.h | ||
objects.h | ||
scene.cpp | ||
scene.h | ||
scenes.cpp | ||
scenes.h | ||
sound.cpp | ||
sound.h | ||
stateloader.cpp | ||
statesaver.cpp | ||
statics.cpp | ||
statics.h | ||
utils.cpp | ||
utils.h |