scummvm/engines/ngi
Max Horn 2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
..
fullpipe
anihandler.cpp
anihandler.h
behavior.cpp
behavior.h
configure.engine
console.cpp
console.h
constants.h
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
detection.cpp NGI: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection.h
floaters.cpp
floaters.h
gameloader.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
gameloader.h
gfx.cpp NGI: Fix alpha handling to sync with TransparentSurface 2021-05-12 23:19:19 +02:00
gfx.h
init.cpp
input.cpp
input.h
interaction.cpp
interaction.h
inventory.cpp
inventory.h
lift.cpp
messagehandlers.cpp
messages.cpp
messages.h
metaengine.cpp
modal.cpp
modal.h
module.mk
motion.cpp
motion.h
ngi.cpp NGI: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
ngi.h
ngiarchive.cpp
ngiarchive.h
objectnames.h
objects.h
scene.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
scene.h
scenes.cpp
scenes.h
sound.cpp
sound.h
stateloader.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
statesaver.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
statics.cpp
statics.h
utils.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
utils.h COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00