mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
303 lines
9.8 KiB
C++
303 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
#include "backends/keymapper/action.h"
|
|
#include "backends/keymapper/keymap.h"
|
|
#include "backends/keymapper/standard-actions.h"
|
|
|
|
#include "common/system.h"
|
|
#include "common/savefile.h"
|
|
#include "common/translation.h"
|
|
#include "common/file.h"
|
|
#include "common/fs.h"
|
|
|
|
#include "sky/control.h"
|
|
#include "sky/sky.h"
|
|
|
|
class SkyMetaEngine : public MetaEngine {
|
|
const char *getName() const override {
|
|
return "sky";
|
|
}
|
|
|
|
bool hasFeature(MetaEngineFeature f) const override;
|
|
|
|
Common::Error createInstance(OSystem *syst, Engine **engine) const override;
|
|
|
|
SaveStateList listSaves(const char *target) const override;
|
|
int getMaximumSaveSlot() const override;
|
|
void removeSaveState(const char *target, int slot) const override;
|
|
|
|
Common::KeymapArray initKeymaps(const char *target) const override;
|
|
};
|
|
|
|
bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave);
|
|
}
|
|
|
|
bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
Common::KeymapArray SkyMetaEngine::initKeymaps(const char *target) const {
|
|
using namespace Common;
|
|
using namespace Sky;
|
|
|
|
Keymap *mainKeymap = new Keymap(Keymap::kKeymapTypeGame, "sky-main", "Beneath a Steel Sky");
|
|
|
|
Action *act;
|
|
|
|
act = new Action(kStandardActionLeftClick, _("Walk / Look / Talk"));
|
|
act->setLeftClickEvent();
|
|
act->addDefaultInputMapping("MOUSE_LEFT");
|
|
act->addDefaultInputMapping("JOY_A");
|
|
mainKeymap->addAction(act);
|
|
|
|
act = new Action(kStandardActionRightClick, _("Use"));
|
|
act->setRightClickEvent();
|
|
act->addDefaultInputMapping("MOUSE_RIGHT");
|
|
act->addDefaultInputMapping("JOY_B");
|
|
mainKeymap->addAction(act);
|
|
|
|
act = new Action("CONFIRM", _("Confirm"));
|
|
act->setCustomEngineActionEvent(kSkyActionConfirm);
|
|
act->addDefaultInputMapping("RETURN");
|
|
act->addDefaultInputMapping("KP_ENTER");
|
|
mainKeymap->addAction(act);
|
|
|
|
act = new Action(kStandardActionSkip, _("Skip / Close"));
|
|
act->setCustomEngineActionEvent(kSkyActionSkip);
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("JOY_Y");
|
|
mainKeymap->addAction(act);
|
|
|
|
Keymap *shortcutsKeymap = new Keymap(Keymap::kKeymapTypeGame, SkyEngine::shortcutsKeymapId, "Beneath a Steel Sky - Shortcuts");
|
|
|
|
act = new Action(kStandardActionOpenMainMenu, _("Open control panel"));
|
|
act->setCustomEngineActionEvent(kSkyActionOpenControlPanel);
|
|
act->addDefaultInputMapping("F5");
|
|
act->addDefaultInputMapping("JOY_X");
|
|
shortcutsKeymap->addAction(act);
|
|
|
|
act = new Action("SKPL", _("Skip line"));
|
|
act->setCustomEngineActionEvent(kSkyActionSkipLine);
|
|
act->addDefaultInputMapping("PERIOD");
|
|
shortcutsKeymap->addAction(act);
|
|
|
|
act = new Action(kStandardActionPause, _("Pause"));
|
|
act->setCustomEngineActionEvent(kSkyActionPause);
|
|
act->addDefaultInputMapping("p");
|
|
shortcutsKeymap->addAction(act);
|
|
|
|
act = new Action("FAST", _("Toggle fast mode"));
|
|
act->setCustomEngineActionEvent(kSkyActionToggleFastMode);
|
|
act->addDefaultInputMapping("C+f");
|
|
shortcutsKeymap->addAction(act);
|
|
|
|
act = new Action("RFAST", _("Toggle really fast mode"));
|
|
act->setCustomEngineActionEvent(kSkyActionToggleReallyFastMode);
|
|
act->addDefaultInputMapping("C+g");
|
|
shortcutsKeymap->addAction(act);
|
|
|
|
KeymapArray keymaps(2);
|
|
keymaps[0] = mainKeymap;
|
|
keymaps[1] = shortcutsKeymap;
|
|
|
|
return keymaps;
|
|
}
|
|
|
|
Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
|
assert(engine);
|
|
*engine = new Sky::SkyEngine(syst);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
SaveStateList SkyMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
SaveStateList saveList;
|
|
|
|
// Load the descriptions
|
|
Common::StringArray savenames;
|
|
savenames.resize(MAX_SAVE_GAMES+1);
|
|
|
|
Common::InSaveFile *inf;
|
|
inf = saveFileMan->openForLoading("SKY-VM.SAV");
|
|
if (inf != NULL) {
|
|
char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
|
|
char *tmpPtr = tmpBuf;
|
|
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
|
|
savenames[i] = tmpPtr;
|
|
tmpPtr += savenames[i].size() + 1;
|
|
}
|
|
delete inf;
|
|
delete[] tmpBuf;
|
|
}
|
|
|
|
// Find all saves
|
|
Common::StringArray filenames;
|
|
filenames = saveFileMan->listSavefiles("SKY-VM.###");
|
|
|
|
// Prepare the list of savestates by looping over all matching savefiles
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Extract the extension
|
|
Common::String ext = file->c_str() + file->size() - 3;
|
|
ext.toUppercase();
|
|
int slotNum = atoi(ext.c_str());
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
saveList.push_back(SaveStateDescriptor(slotNum,
|
|
(slotNum == 0) ? _("Autosave") : Common::U32String(savenames[slotNum - 1])));
|
|
delete in;
|
|
}
|
|
}
|
|
|
|
// Sort saves based on slot number.
|
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
return saveList;
|
|
}
|
|
|
|
int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
|
|
|
|
void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
if (slot == 0) // do not delete the auto save
|
|
return;
|
|
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
char fName[20];
|
|
sprintf(fName,"SKY-VM.%03d", slot);
|
|
saveFileMan->removeSavefile(fName);
|
|
|
|
// Load current save game descriptions
|
|
Common::StringArray savenames;
|
|
savenames.resize(MAX_SAVE_GAMES+1);
|
|
Common::InSaveFile *inf;
|
|
inf = saveFileMan->openForLoading("SKY-VM.SAV");
|
|
if (inf != NULL) {
|
|
char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
|
|
char *tmpPtr = tmpBuf;
|
|
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
|
|
savenames[i] = tmpPtr;
|
|
tmpPtr += savenames[i].size() + 1;
|
|
}
|
|
delete inf;
|
|
delete[] tmpBuf;
|
|
}
|
|
|
|
// Update the save game description at the given slot
|
|
savenames[slot] = "";
|
|
|
|
// Save the updated descriptions
|
|
Common::OutSaveFile *outf;
|
|
|
|
outf = saveFileMan->openForSaving("SKY-VM.SAV");
|
|
bool ioFailed = true;
|
|
if (outf) {
|
|
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
|
|
outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
|
|
}
|
|
outf->finalize();
|
|
if (!outf->err())
|
|
ioFailed = false;
|
|
delete outf;
|
|
}
|
|
if (ioFailed)
|
|
warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str());
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SKY)
|
|
REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
|
|
#endif
|
|
|
|
namespace Sky {
|
|
|
|
Common::Error SkyEngine::loadGameState(int slot) {
|
|
// We don't need to offset "slot" here. Both loadGameState and quickXRestore
|
|
// are called with the ScummVM Save File Manager's "slot" as argument
|
|
uint16 result = _skyControl->quickXRestore(slot);
|
|
return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError;
|
|
}
|
|
|
|
/**
|
|
* Manually saving a game should save it into ScummVM Save File Managers slots 1 or greater.
|
|
* ScummVM Save file manager's slot 0 is reserved for the autosave.
|
|
* However, natively, the index 0 (_selectedGame) is the first manually saved game.
|
|
* @param slot is the save slot on the ScummVM file manager's list
|
|
*
|
|
*/
|
|
Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
|
// prevent writing to autosave slot when user selects it manually
|
|
// ie. from the ScummVM in-game menu Save feature
|
|
// This also secures _selectedGame which is unsigned integer (uint16)
|
|
// from overflowing in the subtraction below
|
|
if (slot < 0 || (!isAutosave && slot == 0)) {
|
|
return Common::kWritePermissionDenied;
|
|
}
|
|
// Set the save slot and save the game
|
|
// _selectedGame value is one unit lower than the ScummVM's Save File Manager's slot value
|
|
// Note that *_selectedGame* value 0 corresponds to a manually saved game (the first in order)
|
|
// whereas *slot* value 0 corresponds to the autosave
|
|
if (slot > 0) {
|
|
// We don't care for updating the _selectedGame when slot == 0
|
|
// (in the case of autosave) but we do include the check for slot > 0
|
|
// to guard from overflow, which would be bad practice to allow.
|
|
_skyControl->_selectedGame = slot - 1;
|
|
}
|
|
if (_skyControl->saveGameToFile(false, nullptr, isAutosave) != GAME_SAVED)
|
|
return Common::kWritePermissionDenied;
|
|
|
|
// Load current save game descriptions
|
|
Common::StringArray saveGameTexts;
|
|
saveGameTexts.resize(MAX_SAVE_GAMES+1);
|
|
_skyControl->loadDescriptions(saveGameTexts);
|
|
|
|
// Update the save game description at the given slot
|
|
if (!isAutosave) {
|
|
saveGameTexts[_skyControl->_selectedGame] = desc;
|
|
}
|
|
|
|
// Save the updated descriptions
|
|
_skyControl->saveDescriptions(saveGameTexts);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool SkyEngine::canLoadGameStateCurrently() {
|
|
return _systemVars->pastIntro && _skyControl->loadSaveAllowed();
|
|
}
|
|
|
|
bool SkyEngine::canSaveGameStateCurrently() {
|
|
return _systemVars->pastIntro && _skyControl->loadSaveAllowed();
|
|
}
|
|
|
|
} // End of namespace Sky
|