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https://github.com/libretro/scummvm.git
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94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_MOUSE_H
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#define SKY_MOUSE_H
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#include "common/scummsys.h"
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class OSystem;
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namespace Sky {
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class Disk;
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class Logic;
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class SkyCompact;
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class Mouse {
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public:
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Mouse(OSystem *system, Disk *skyDisk, SkyCompact *skyCompact);
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~Mouse();
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void mouseEngine();
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void replaceMouseCursors(uint16 fileNo);
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bool fnAddHuman();
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void fnSaveCoods();
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void fnOpenCloseHand(bool open);
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uint16 findMouseCursor(uint32 itemNum);
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void lockMouse();
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void unlockMouse();
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void restoreMouseData(uint16 frameNum);
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void drawNewMouse();
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void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY);
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void useLogicInstance(Logic *skyLogic) { _skyLogic = skyLogic; }
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void buttonPressed(uint8 button);
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void mouseMoved(uint16 mouseX, uint16 mouseY);
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void waitMouseNotPressed(int minDelay = 0);
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uint16 giveMouseX() { return _mouseX; }
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uint16 giveMouseY() { return _mouseY; }
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uint16 giveCurrentMouseType() { return _currentCursor; }
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bool wasClicked();
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void logicClick() { _logicClick = true; }
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void resetCursor();
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protected:
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void pointerEngine(uint16 xPos, uint16 yPos);
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void buttonEngine1();
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bool _logicClick;
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uint16 _mouseB; //mouse button
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uint16 _mouseX; //actual mouse coordinates
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uint16 _mouseY;
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uint16 _currentCursor;
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byte *_miceData; //address of mouse sprites
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byte *_objectMouseData; //address of object mouse sprites
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static uint32 _mouseMainObjects[24];
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static uint32 _mouseLincObjects[21];
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OSystem *_system;
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Disk *_skyDisk;
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Logic *_skyLogic;
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SkyCompact *_skyCompact;
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};
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} // End of namespace Sky
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#endif //SKYMOUSE_H
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