scummvm/engines/tinsel/dialogs.h

560 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Inventory related functions
*/
#ifndef TINSEL_INVENTORY_H // prevent multiple includes
#define TINSEL_INVENTORY_H
#include "tinsel/dw.h"
#include "tinsel/events.h" // for PLR_EVENT, PLR_EVENT
#include "tinsel/object.h"
#include "tinsel/rince.h"
namespace Common {
class Serializer;
struct KeyState;
}
namespace Tinsel {
struct OBJECT;
struct FREEL;
struct FILM;
struct CONFINIT;
enum {
INV_OPEN = -1, // DW1 only
INV_CONV = 0,
INV_1 = 1,
INV_2 = 2,
INV_CONF = 3,
INV_MENU = 3, // DW2 constant
NUM_INV = 4,
// Discworld 2 constants
DW2_INV_OPEN = 5,
INV_DEFAULT = 6
};
enum {
NOOBJECT = -1,
INV_NOICON = -1,
INV_CLOSEICON = -2,
INV_OPENICON = -3,
INV_HELDNOTIN = -4
};
enum CONV_PARAM {
CONV_DEF,
CONV_BOTTOM,
CONV_END,
CONV_TOP
};
enum InventoryType { EMPTY,
FULL,
CONF };
enum InvCursorFN { IC_AREA,
IC_DROP };
// attribute values - not a bit bit field to prevent portability problems
#define DROPCODE 0x01
#define ONLYINV1 0x02
#define ONLYINV2 0x04
#define DEFINV1 0x08
#define DEFINV2 0x10
#define PERMACONV 0x20
#define CONVENDITEM 0x40
#define sliderRange (_sliderYmax - _sliderYmin)
#define MAXSLIDES 4
#define MAX_PERMICONS 10 // Max permanent conversation icons
#define MAXHICONS 10 // Max dimensions of
#define MAXVICONS 6 // an inventory window
#define SG_DESC_LEN 40 // Max. saved game description length
// Number of objects that makes up an empty window
#define MAX_WCOMP 21 // 4 corners + (3+3) sides + (2+2) extra sides
// + Bground + title + slider
// + more Needed for save game window
#define MAX_ICONS MAXHICONS *MAXVICONS
#define MAX_ININV_TOT 160
enum CONFTYPE {
MAIN_MENU,
SAVE_MENU,
LOAD_MENU,
QUIT_MENU,
RESTART_MENU,
SOUND_MENU,
CONTROLS_MENU,
SUBTITLES_MENU,
HOPPER_MENU1,
HOPPER_MENU2,
TOP_WINDOW
};
/** structure of each inventory object */
struct INV_OBJECT {
int32 id; // inventory objects id
SCNHANDLE hIconFilm; // inventory objects animation film
SCNHANDLE hScript; // inventory objects event handling script
int32 attribute; // inventory object's attribute
};
struct INV_DEF {
int MinHicons; // }
int MinVicons; // } Dimension limits
int MaxHicons; // }
int MaxVicons; // }
int NoofHicons; // }
int NoofVicons; // } Current dimentsions
int contents[160]; // Contained items
int NoofItems; // Current number of held items
int FirstDisp; // Index to first item currently displayed
int inventoryX; // } Display position
int inventoryY; // }
int otherX; // } Display position
int otherY; // }
int MaxInvObj; // Max. allowed contents
SCNHANDLE hInvTitle; // Window heading
bool resizable; // Re-sizable window?
bool bMoveable; // Moveable window?
int sNoofHicons; // }
int sNoofVicons; // } Current dimensions
bool bMax; // Maximised last time open?
};
//----- Data pertinant to scene hoppers ------------------------
#include "common/pack-start.h" // START STRUCT PACKING
struct HOPPER {
uint32 hScene;
SCNHANDLE hSceneDesc;
uint32 numEntries;
uint32 entryIndex;
} PACKED_STRUCT;
typedef HOPPER *PHOPPER;
struct HOPENTRY {
uint32 eNumber; // entrance number
SCNHANDLE hDesc; // handle to entrance description
uint32 flags;
} PACKED_STRUCT;
typedef HOPENTRY *PHOPENTRY;
#include "common/pack-end.h" // END STRUCT PACKING
enum BTYPE {
RGROUP, ///< Radio button group - 1 is selectable at a time. Action on double click
ARSBUT, ///< Action if a radio button is selected
AABUT, ///< Action always
AATBUT, ///< Action always, text box
ARSGBUT,
AAGBUT, ///< Action always, graphic button
SLIDER, ///< Not a button at all
TOGGLE, ///< Discworld 1 toggle
TOGGLE1, ///< Discworld 2 toggle type 1
TOGGLE2, ///< Discworld 2 toggle type 2
DCTEST,
FLIP,
FRGROUP,
ROTATE,
NOTHING
};
enum BFUNC {
NOFUNC,
SAVEGAME,
LOADGAME,
IQUITGAME,
CLOSEWIN,
OPENLOAD,
OPENSAVE,
OPENREST,
OPENSOUND,
OPENCONT,
#ifndef JAPAN
OPENSUBT,
#endif
OPENQUIT,
INITGAME,
MUSICVOL,
HOPPER2, // Call up Scene Hopper 2
BF_CHANGESCENE,
CLANG,
RLANG
#ifdef MAC_OPTIONS
,
MASTERVOL,
SAMPVOL
#endif
};
enum TM { TM_POINTER,
TM_INDEX,
TM_STRINGNUM,
TM_NONE };
// For SlideSlider() and similar
enum SSFN {
S_START,
S_SLIDE,
S_END,
S_TIMEUP,
S_TIMEDN
};
struct CONFBOX {
BTYPE boxType;
BFUNC boxFunc;
TM textMethod;
char *boxText;
int ixText;
int xpos;
int ypos;
int w; // Doubles as max value for SLIDERs
int h; // Doubles as iteration size for SLIDERs
int *ival;
int bi; // Base index for AAGBUTs
};
// Data for button press/toggle effects
struct BUTTONEFFECT {
bool bButAnim;
CONFBOX *box;
bool press; // true = button press; false = button toggle
};
class Dialogs {
public:
Dialogs();
virtual ~Dialogs();
void PopUpInventory(int invno);
void OpenMenu(CONFTYPE type);
void Xmovement(int x);
void Ymovement(int y);
void EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds);
int WhichItemHeld();
void HoldItem(int item, bool bKeepFilm = false);
void DropItem(int item);
void ClearInventory(int invno);
void AddToInventory(int invno, int icon, bool hold = false);
bool RemFromInventory(int invno, int icon);
void RegisterIcons(void *cptr, int num);
void idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
void idec_inv1(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
void idec_inv2(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
bool InventoryActive();
void PermaConvIcon(int icon, bool bEnd = false);
void convPos(int bpos);
void ConvPoly(HPOLYGON hp);
int GetIcon();
void CloseDownConv();
void HideConversation(bool hide);
bool ConvIsHidden();
void ConvAction(int index);
void SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano);
void InventoryIconCursor(bool bNewItem);
void setInvWinParts(SCNHANDLE hf);
void setFlagFilms(SCNHANDLE hf);
void setConfigStrings(SCNHANDLE *tp);
int InvItem(Common::Point &coOrds, bool update);
int InvItem(int *x, int *y, bool update);
int InvItemId(int x, int y);
int InventoryPos(int num);
bool IsInInventory(int object, int invnum);
void KillInventory();
void syncInvInfo(Common::Serializer &s);
int InvGetLimit(int invno);
void InvSetLimit(int invno, int n);
void InvSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
bool GetIsInvObject(int id);
int WhichInventoryOpen();
bool IsTopWindow();
bool MenuActive();
bool IsConvWindow();
void SetObjectFilm(int object, SCNHANDLE hFilm);
void CallFunction(BFUNC boxFunc);
OBJECT *AddObject(const FREEL *pfreel, int num);
void InvPutDown(int index);
void SlideMSlider(int x, SSFN fn);
void AddBoxes(bool posnSlide);
void Select(int i, bool force);
void FillInInventory();
void InvCursor(InvCursorFN fn, int CurX, int CurY);
INV_OBJECT *GetInvObject(int id);
bool UpdateString(const Common::KeyState &kbd);
bool InventoryIsActive() { return _inventoryState == ACTIVE_INV; }
bool IsMixingDeskControl() { return _invDragging == ID_MDCONT; }
int CurrentInventoryX() { return _invD[_activeInv].inventoryX; }
int CurrentInventoryY() { return _invD[_activeInv].inventoryY; }
bool ConfigurationIsActive() { return _activeInv == INV_CONF; }
bool DisplayObjectsActive() { return _objArray[0] != NULL; }
bool InventoryIsHidden() { return _InventoryHidden; }
const FILM *GetWindowData();
void Redraw();
bool _noLanguage;
int _glitterIndex;
volatile int _pointedWaitCount; // used by ObjectProcess - fix the 'repeated pressing bug'
// For editing save game names
char _saveGameDesc[SG_DESC_LEN + 2];
OBJECT *_iconArray[MAX_ICONS]; // Current display objects (icons)
BUTTONEFFECT _buttonEffect;
private:
int WhichMenuBox(int curX, int curY, bool bSlides);
void ConfActionSpecial(int i);
bool RePosition();
bool LanguageChange();
void PrimeSceneHopper();
void FreeSceneHopper();
void RememberChosenScene();
void SetChosenScene();
void FirstEntry(int first);
void HopAction();
void DumpIconArray();
void DumpDobjArray();
void DumpObjArray();
void FirstScene(int first);
void FirstFile(int first);
int GetObjectIndex(int id);
void InvSaveGame();
void InvLoadGame();
int InvArea(int x, int y);
void InvBoxes(bool InBody, int curX, int curY);
void InvLabels(bool InBody, int aniX, int aniY);
void AdjustTop();
OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm);
void AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV, int textFrom);
void AddBackground(OBJECT **rect, int extraH, int extraV);
void AddTitle(POBJECT *title, int extraH);
void AddSlider(OBJECT **slide, const FILM *pfilm);
void AddBox(int *pi, const int i);
void AddEWSlider(OBJECT **slide, const FILM *pfilm);
int AddExtraWindow(int x, int y, OBJECT **retObj);
void ConstructInventory(InventoryType filling);
void AlterCursor(int num);
void SetMenuGlobals(CONFINIT *ci);
void CloseInventory();
int NearestSlideY(int fity);
void SlideSlider(int y, SSFN fn);
void SlideCSlider(int y, SSFN fn);
void GettingTaller();
void GettingShorter();
void GettingWider();
void GettingNarrower();
void ChangeingSize();
void InvDragStart();
void InvDragEnd();
bool MenuDown(int lines);
bool MenuUp(int lines);
void MenuRollDown();
void MenuRollUp();
void MenuPageDown();
void MenuPageUp();
void InventoryDown();
void InventoryUp();
void MenuAction(int i, bool dbl);
void InvPickup(int index);
void InvWalkTo(const Common::Point &coOrds);
void InvAction();
void InvLook(const Common::Point &coOrds);
void idec_inv(int num, SCNHANDLE text, int MaxContents,
int MinWidth, int MinHeight,
int StartWidth, int StartHeight,
int MaxWidth, int MaxHeight,
int startx, int starty, bool moveable);
//----- Permanent data (set once) -----
SCNHANDLE _flagFilm; // Window members and cursors' graphic data
SCNHANDLE _configStrings[20];
INV_DEF _invD[NUM_INV]; // Conversation + 2 inventories + ...
int _activeInv; // Which inventory is currently active
INV_OBJECT *_invObjects; // Inventory objects' data
int _numObjects; // Number of inventory objects
SCNHANDLE *_invFilms;
DIRECTION _initialDirection;
//----- Permanent data (updated, valid while inventory closed) -----
int _heldItem; // Current held item
SCNHANDLE _heldFilm;
SCNHANDLE _hWinParts; // Window members and cursors' graphic data
// Permanent contents of conversation inventory
int _permIcons[MAX_PERMICONS]; // Basic items i.e. permanent contents
int _numPermIcons; // - copy to conv. inventory at pop-up time
int _numEndIcons;
//----- Data pertinant to current active inventory -----
bool _InventoryHidden;
bool _InventoryMaximised;
bool _ItemsChanged; // When set, causes items to be re-drawn
int _SuppH; // 'Linear' element of
int _SuppV; // dimensions during re-sizing
int _yChange; //
int _yCompensate; // All to do with re-sizing.
int _xChange; //
int _xCompensate; //
bool _reOpenMenu;
int _TL, _TR, _BL, _BR; // Used during window construction
int _TLwidth, _TLheight; //
int _TRwidth; //
int _BLheight; //
LANGUAGE _displayedLanguage;
OBJECT *_objArray[MAX_WCOMP]; // Current display objects (window)
OBJECT *_dispObjArray[MAX_WCOMP]; // Current display objects (re-sizing window)
ANIM _iconAnims[MAX_ICONS];
OBJECT *_rectObject, *_slideObject; // Current display objects, for reference
// objects are in objArray.
int _sliderYpos; // For positioning the slider
int _sliderYmax, _sliderYmin; //
// Also to do with the slider
struct {
int n;
int y;
} _slideStuff[MAX_ININV_TOT + 1];
struct MDSLIDES {
int num;
OBJECT *obj;
int min, max;
};
MDSLIDES _mdSlides[MAXSLIDES];
int _numMdSlides;
// Icon clicked on to cause an event
// - Passed to conversation polygon or actor code via Topic()
// - (sometimes) Passed to inventory icon code via OtherObject()
int _thisIcon;
CONV_PARAM _thisConvFn; // Top, 'Middle' or Bottom
HPOLYGON _thisConvPoly; // Conversation code is in a polygon code block
int _thisConvActor; // ...or an actor's code block.
int _pointedIcon; // used by InvLabels - icon pointed to on last call
int _sX; // used by SlideMSlider() - current x-coordinate
int _lX; // used by SlideMSlider() - last x-coordinate
bool _bMoveOnUnHide; // Set before start of conversation
// - causes conversation to be started in a sensible place
PHOPPER _pHopper;
PHOPENTRY _pEntries;
int _numScenes;
int _numEntries;
PHOPPER _pChosenScene;
int _lastChosenScene;
bool _bRemember;
enum { IC_NORMAL,
IC_DR,
IC_UR,
IC_TB,
IC_LR,
IC_INV,
IC_UP,
IC_DN } _invCursor;
enum { NO_INV,
IDLE_INV,
ACTIVE_INV,
BOGUS_INV } _inventoryState;
enum { ID_NONE,
ID_MOVE,
ID_SLIDE,
ID_BOTTOM,
ID_TOP,
ID_LEFT,
ID_RIGHT,
ID_TLEFT,
ID_TRIGHT,
ID_BLEFT,
ID_BRIGHT,
ID_CSLIDE,
ID_MDCONT } _invDragging;
};
void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result = NULL);
} // End of namespace Tinsel
#endif /* TINSEL_INVENTRY_H */