scummvm/engines/tinsel/film.h
2014-02-18 02:39:39 +01:00

48 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TINSEL_FILM_H // prevent multiple includes
#define TINSEL_FILM_H
#include "tinsel/dw.h"
namespace Tinsel {
#include "common/pack-start.h" // START STRUCT PACKING
struct FREEL {
SCNHANDLE mobj;
SCNHANDLE script;
} PACKED_STRUCT;
struct FILM {
int32 frate;
int32 numreels;
FREEL reels[1];
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
} // End of namespace Tinsel
#endif