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https://github.com/libretro/scummvm.git
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e05a64992b
I'm not sure of the underlying cause, but as a suitable workaround, when playing the Mac version it'll simply use the tooltip font instead, which is at least properly visible
101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TINSEL_FONT_H // prevent multiple includes
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#define TINSEL_FONT_H
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#include "tinsel/dw.h"
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namespace Tinsel {
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// A temporary buffer for extracting text into is defined in font.c
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// Accessed using TextBufferAddr(), this is how big it is:
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#define TBUFSZ 512
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class Font {
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public:
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Font() : _hTagFont(0), _hTalkFont(0), _hRegularTalkFont(0), _hRegularTagFont(0) {
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}
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/**
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* Return address of tBuffer
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*/
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char* TextBufferAddr() { return _tBuffer; }
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/**
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* Return hTagFont handle.
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*/
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SCNHANDLE GetTagFontHandle() { return _hTagFont; }
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/**
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* Return hTalkFont handle.
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*/
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SCNHANDLE GetTalkFontHandle();
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/**
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* Called from dec_tagfont() Glitter function. Store the tag font handle.
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*/
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void SetTagFontHandle(SCNHANDLE hFont);
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/**
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* Called from dec_talkfont() Glitter function.
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* Store the talk font handle.
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*/
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void SetTalkFontHandle(SCNHANDLE hFont) {
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_hTalkFont = _hRegularTalkFont = hFont;
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}
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/**
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* Declare a temporary text font (DW2 only).
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*/
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void SetTempTagFontHandle(SCNHANDLE hFont) {
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_hTagFont = hFont;
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}
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/**
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* Declare a temporary text font (DW2 only).
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*/
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void SetTempTalkFontHandle(SCNHANDLE hFont) {
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_hTalkFont = hFont;
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}
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void ResetFontHandles() {
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_hTagFont = _hRegularTagFont;
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_hTalkFont = _hRegularTalkFont;
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}
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/**
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* Poke the background palette into character 0's images.
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*/
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void FettleFontPal(SCNHANDLE fontPal);
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private:
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char _tBuffer[TBUFSZ];
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SCNHANDLE _hTagFont, _hTalkFont;
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SCNHANDLE _hRegularTalkFont, _hRegularTagFont;
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};
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} // End of namespace Tinsel
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#endif // TINSEL_FONT_H
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