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![James Brown](/assets/img/avatar_default.png)
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "scummsys.h"
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#include "system.h"
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#define SCUMMVM_VERSION "0.2.7 CVS"
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#define SCUMMVM_CVS "2002-10-28+"
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class SoundMixer;
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class GameDetector;
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/* FIXME - BIG HACK for MidiEmu */
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extern OSystem *g_system;
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extern SoundMixer *g_mixer;
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class Engine {
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public:
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OSystem *_system;
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SoundMixer *_mixer;
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Timer * _timer;
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protected:
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char *_gameDataPath;
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public:
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Engine(GameDetector *detector, OSystem *syst);
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virtual ~Engine();
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// Invoke the main engine loop using this method
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virtual void go() = 0;
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// Get the save game dir path
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const char *getSavePath() const;
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const char *getGameDataPath() const { return _gameDataPath; }
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// Create a new engine object based on the detector - either
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// a Scumm or a SimonState object currently.
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static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
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};
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#if defined(__GNUC__)
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void CDECL error(const char *s, ...) NORETURN;
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#else
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void CDECL NORETURN error(const char *s, ...);
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#endif
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void checkHeap();
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#endif
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