scummvm/engines/nancy/graphics.h
Kaloyan Chehlarski 913f4502a6 NANCY: Implement palette change action record types
Implemented the PaletteThisScene and PaletteNextScene action record
types, which change the viewport video's palette in TVD.
2021-05-07 23:09:52 +03:00

86 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_GRAPHICS_H
#define NANCY_GRAPHICS_H
#include "graphics/screen.h"
#include "engines/nancy/font.h"
namespace Nancy {
class NancyEngine;
class RenderObject;
// Graphics class that handles multilayered surface rendering with minimal redraw
class GraphicsManager {
public:
GraphicsManager();
void init();
void draw();
void addObject(RenderObject *object);
void removeObject(RenderObject *object);
void clearObjects();
void redrawAll();
const Font *getFont(uint id) const { return id < _fonts.size() ? &_fonts[id] : nullptr; }
const Graphics::Screen *getScreen() { return &_screen; }
const Graphics::PixelFormat &getInputPixelFormat();
const Graphics::PixelFormat &getScreenPixelFormat();
uint getTransColor();
static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename);
static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename, uint paletteStart, uint paletteSize);
static void copyToManaged(const Graphics::Surface &src, Graphics::ManagedSurface &dst, bool verticalFlip = false, bool doubleSize = false);
static void copyToManaged(void *src, Graphics::ManagedSurface &dst, uint srcW, uint srcH, const Graphics::PixelFormat &format, bool verticalFlip = false, bool doubleSize = false);
// Debug
void debugDrawToScreen(const Graphics::Surface &surf);
Graphics::ManagedSurface _object0;
Graphics::PixelFormat _screenPixelFormat;
private:
void loadFonts();
void blitToScreen(const RenderObject &src, Common::Rect dest);
static int objectComparator(const void *a, const void *b);
Common::SortedArray<RenderObject *> _objects;
Graphics::PixelFormat _inputPixelFormat;
Graphics::PixelFormat _clut8Format;
Graphics::Screen _screen;
Common::Array<Font> _fonts;
};
} // End of namespace Nancy
#endif // NANCY_GRAPHICS_H