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![Kaloyan Chehlarski](/assets/img/avatar_default.png)
Implemented the PaletteThisScene and PaletteNextScene action record types, which change the viewport video's palette in TVD.
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_GRAPHICS_H
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#define NANCY_GRAPHICS_H
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#include "graphics/screen.h"
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#include "engines/nancy/font.h"
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namespace Nancy {
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class NancyEngine;
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class RenderObject;
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// Graphics class that handles multilayered surface rendering with minimal redraw
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class GraphicsManager {
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public:
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GraphicsManager();
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void init();
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void draw();
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void addObject(RenderObject *object);
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void removeObject(RenderObject *object);
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void clearObjects();
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void redrawAll();
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const Font *getFont(uint id) const { return id < _fonts.size() ? &_fonts[id] : nullptr; }
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const Graphics::Screen *getScreen() { return &_screen; }
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const Graphics::PixelFormat &getInputPixelFormat();
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const Graphics::PixelFormat &getScreenPixelFormat();
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uint getTransColor();
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static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename);
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static void loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename, uint paletteStart, uint paletteSize);
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static void copyToManaged(const Graphics::Surface &src, Graphics::ManagedSurface &dst, bool verticalFlip = false, bool doubleSize = false);
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static void copyToManaged(void *src, Graphics::ManagedSurface &dst, uint srcW, uint srcH, const Graphics::PixelFormat &format, bool verticalFlip = false, bool doubleSize = false);
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// Debug
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void debugDrawToScreen(const Graphics::Surface &surf);
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Graphics::ManagedSurface _object0;
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Graphics::PixelFormat _screenPixelFormat;
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private:
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void loadFonts();
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void blitToScreen(const RenderObject &src, Common::Rect dest);
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static int objectComparator(const void *a, const void *b);
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Common::SortedArray<RenderObject *> _objects;
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Graphics::PixelFormat _inputPixelFormat;
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Graphics::PixelFormat _clut8Format;
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Graphics::Screen _screen;
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Common::Array<Font> _fonts;
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};
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} // End of namespace Nancy
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#endif // NANCY_GRAPHICS_H
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