scummvm/sound
Jamieson Christian 11e59488ef Fixed occassional music crashes when loading games.
Thanks to eriktorbjorn for finding this issue.

svn-id: r7959
2003-05-25 15:47:06 +00:00
..
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
fmopl.cpp new fmopl (from adplug, which has it from mame; we can use it under the LGPL should we ever have to) 2003-05-04 21:17:42 +00:00
fmopl.h new fmopl (from adplug, which has it from mame; we can use it under the LGPL should we ever have to) 2003-05-04 21:17:42 +00:00
mididrv.h Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". 2003-05-23 04:19:47 +00:00
midiparser_smf.cpp Fixed occassional music crashes when loading games. 2003-05-25 15:47:06 +00:00
midiparser_xmidi.cpp Fixed occassional music crashes when loading games. 2003-05-25 15:47:06 +00:00
midiparser.cpp Fixed occassional music crashes when loading games. 2003-05-25 15:47:06 +00:00
midiparser.h Fixed occassional music crashes when loading games. 2003-05-25 15:47:06 +00:00
mixer.cpp fixed nasty deadlock I recently introduced 2003-05-23 16:47:45 +00:00
mixer.h HAVE_CONFIG_H 2003-05-18 13:39:02 +00:00
module.mk Moved common parsing logic into MidiParser base class. 2003-05-19 18:48:18 +00:00
mpu401.cpp Fixed problem updating callback 2003-05-19 17:45:21 +00:00
mpu401.h Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". 2003-05-23 04:19:47 +00:00