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scummvm
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sword1
History
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
...
svn-id: r15332
2004-09-28 20:19:37 +00:00
..
.cvsignore
…
animation.cpp
Rename remaining OSystem methods to match our coding guidelines
2004-09-28 20:19:37 +00:00
animation.h
…
collision.h
…
control.cpp
Rename remaining OSystem methods to match our coding guidelines
2004-09-28 20:19:37 +00:00
control.h
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
2004-06-25 22:39:21 +00:00
debug.cpp
…
debug.h
…
eventman.cpp
…
eventman.h
…
logic.cpp
…
logic.h
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memman.cpp
…
memman.h
…
menu.cpp
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menu.h
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module.mk
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mouse.cpp
…
mouse.h
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music.cpp
Added "MUSIC" / "music" to the list of default directories.
2004-06-28 08:45:09 +00:00
music.h
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object.h
…
objectman.cpp
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objectman.h
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resman.cpp
No need to manually check inside extrapath -- this is done automatically anyway
2004-08-19 15:53:15 +00:00
resman.h
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router.cpp
…
router.h
…
screen.cpp
…
screen.h
…
sound.cpp
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
sound.h
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
staticres.cpp
…
sword1.cpp
Rename remaining OSystem methods to match our coding guidelines
2004-09-28 20:19:37 +00:00
sword1.h
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
sworddefs.h
…
swordres.h
…
text.cpp
…
text.h
…