mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
218e132e37
svn-id: r27024
124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_FILE_H
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#define COMMON_FILE_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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class FilesystemNode;
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namespace Common {
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class File : public SeekableReadStream, public WriteStream {
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protected:
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/** File handle to the actual file; 0 if no file is open. */
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void *_handle;
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/** Status flag which tells about recent I/O failures. */
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bool _ioFailed;
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/** The name of this file, for debugging. */
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String _name;
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private:
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// Disallow copying File objects. There is not strict reason for this,
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// except that so far we never had real need for such a feature, and
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// code that accidentally copied File objects tended to break in strange
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// ways.
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File(const File &f);
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File &operator =(const File &f);
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public:
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enum AccessMode {
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kFileReadMode = 1,
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kFileWriteMode = 2
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};
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static void addDefaultDirectory(const String &directory);
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static void addDefaultDirectoryRecursive(const String &directory, int level = 4, const String &prefix = "");
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static void addDefaultDirectory(const FilesystemNode &directory);
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static void addDefaultDirectoryRecursive(const FilesystemNode &directory, int level = 4, const String &prefix = "");
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static void resetDefaultDirectories();
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File();
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virtual ~File();
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/**
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* Checks if a given file exists in any of the current default paths
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* (those were/are added by addDefaultDirectory and/or
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* addDefaultDirectoryRecursive).
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*
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* @param filename: the file to check for
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* @return: true if the file exists, else false
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*/
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static bool exists(const String &filename);
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virtual bool open(const String &filename, AccessMode mode = kFileReadMode);
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virtual bool open(const FilesystemNode &node, AccessMode mode = kFileReadMode);
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virtual void close();
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/**
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* Checks if the object opened a file successfully.
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*
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* @return: true if any file is opened, false otherwise.
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*/
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bool isOpen() const;
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/**
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* Returns the filename of the opened file.
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*
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* @return: the filename
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*/
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const char *name() const { return _name.c_str(); }
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bool ioFailed() const;
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void clearIOFailed();
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bool eos() const { return eof(); }
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/**
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* Checks for end of file.
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*
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* @return: true if the end of file is reached, false otherwise.
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*/
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bool eof() const;
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uint32 pos() const;
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uint32 size() const;
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void seek(int32 offs, int whence = SEEK_SET);
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uint32 read(void *dataPtr, uint32 dataSize);
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uint32 write(const void *dataPtr, uint32 dataSize);
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};
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} // End of namespace Common
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#endif
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