2019-09-03 17:16:41 +02:00

108 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_HDB_H
#define HDB_HDB_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/error.h"
#include "common/file.h"
#include "common/events.h"
#include "common/str.h"
#include "gui/debugger.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "console.h"
#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
#define GFX_CACHE_LIMIT 0x800000
/*
Subsystems
*/
#include "file-manager.h"
/*
Game System Singletons
*/
struct ADGameDescription;
namespace HDB {
enum HDBDebugChannels {
kDebugExample1 = 1 << 0,
kDebugExample2 = 1 << 1
};
class HDBGame : public Engine {
public:
HDBGame(OSystem *syst, const ADGameDescription *gameDesc);
~HDBGame();
virtual Common::Error run();
// Detection related members;
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
private:
Console *_console;
Common::File _file;
struct {
byte signature[5]; // 4 Bytes + '\0'
uint32 dirOffset;
uint32 dirSize;
bool isValid() {
return (signature[0] == 'M') &&
(signature[1] == 'P') &&
(signature[2] == 'C') &&
(signature[3] == 'U') &&
(signature[4] == '\0');
}
} _dataHeader;
struct DataFile {
byte fileName[65]; // 65 Bytes + '\0'
uint32 filePosition;
uint32 fileLength;
uint32 unknownField1;
uint32 unknownField2;
};
Common::Array<DataFile*> _gameData;
void readMPC(const Common::String &fileName);
};
}// End of namespace HDB
#endif