scummvm/engines/grim/lipsync.h
Paweł Kołodziejski e350c7f777 renames
2012-01-06 23:29:45 +01:00

66 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_LIPSYNC_H
#define GRIM_LIPSYNC_H
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class LipSync : public Object {
public:
LipSync(const Common::String &filename, Common::SeekableReadStream *data);
~LipSync();
struct LipEntry {
uint16 frame;
uint16 anim;
};
int getAnim(int pos);
bool isValid() { return _numEntries > 0; }
const Common::String &getFilename() const { return _fname; };
private:
LipEntry *_entries;
int _numEntries;
struct PhonemeAnim {
uint16 phoneme;
uint16 anim;
};
static const PhonemeAnim _animTable[];
static const int _animTableSize;
Common::String _fname;
};
} // end of namespace Grim
#endif