mirror of
https://github.com/libretro/scummvm.git
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218e132e37
svn-id: r27024
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_COMMANDS_H
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#define PARALLACTION_COMMANDS_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "parallaction/defs.h"
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namespace Parallaction {
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enum CommandFlags {
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kFlagsVisited = 1,
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kFlagsExit = 0x10000000,
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kFlagsEnter = 0x20000000,
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kFlagsGlobal = 0x40000000
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};
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struct Zone;
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struct Animation;
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// TODO: turn this into a struct
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union CommandData {
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uint32 _flags;
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Animation * _animation;
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Zone* _zone;
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char* _string;
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uint16 _callable;
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uint16 _object;
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struct {
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int16 _x;
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int16 _y;
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} _move;
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CommandData() {
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_flags = 0;
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}
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~CommandData() {
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}
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};
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struct Command {
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uint16 _id;
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CommandData u;
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uint32 _flagsOn;
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uint32 _flagsOff;
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Command();
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~Command();
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};
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typedef ManagedList<Command*> CommandList;
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} // namespace Parallaction
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#endif
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