mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
2fc0c3e859
svn-id: r33274
441 lines
12 KiB
C++
441 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Palette Allocator for IBM PC.
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*/
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#include "tinsel/dw.h" // TBLUE1 definition
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#include "tinsel/graphics.h"
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#include "tinsel/handle.h" // LockMem definition
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#include "tinsel/palette.h" // palette allocator structures etc.
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#include "tinsel/tinsel.h"
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#include "common/system.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES --------------------
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/** video DAC transfer Q structure */
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struct VIDEO_DAC_Q {
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union {
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SCNHANDLE hRGBarray; //!< handle of palette or
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COLORREF *pRGBarray; //!< list of palette colours
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} pal;
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bool bHandle; //!< when set - use handle of palette
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int destDACindex; //!< start index of palette in video DAC
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int numColours; //!< number of colours in "hRGBarray"
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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/** background colour */
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static COLORREF bgndColour = BLACK;
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/** palette allocator data */
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static PALQ palAllocData[NUM_PALETTES];
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/** video DAC transfer Q length */
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#define VDACQLENGTH (NUM_PALETTES+2)
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/** video DAC transfer Q */
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static VIDEO_DAC_Q vidDACdata[VDACQLENGTH];
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/** video DAC transfer Q head pointer */
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static VIDEO_DAC_Q *pDAChead;
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/** colour index of the 4 colours used for the translucent palette */
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#define COL_HILIGHT TBLUE1
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/** the translucent palette lookup table */
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uint8 transPalette[MAX_COLOURS]; // used in graphics.cpp
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#ifdef DEBUG
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// diagnostic palette counters
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static int numPals = 0;
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static int maxPals = 0;
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static int maxDACQ = 0;
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#endif
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/**
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* Transfer palettes in the palette Q to Video DAC.
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*/
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void PalettesToVideoDAC(void) {
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PALQ *pPalQ; // palette Q iterator
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VIDEO_DAC_Q *pDACtail = vidDACdata; // set tail pointer
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bool needUpdate = false;
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// while Q is not empty
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while (pDAChead != pDACtail) {
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PALETTE *pPalette; // pointer to hardware palette
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COLORREF *pColours; // pointer to list of RGB triples
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#ifdef DEBUG
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// make sure palette does not overlap
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assert(pDACtail->destDACindex + pDACtail->numColours <= MAX_COLOURS);
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#else
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// make sure palette does not overlap
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if (pDACtail->destDACindex + pDACtail->numColours > MAX_COLOURS)
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pDACtail->numColours = MAX_COLOURS - pDACtail->destDACindex;
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#endif
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if (pDACtail->bHandle) {
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// we are using a palette handle
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// get hardware palette pointer
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pPalette = (PALETTE *)LockMem(pDACtail->pal.hRGBarray);
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// get RGB pointer
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pColours = pPalette->palRGB;
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} else {
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// we are using a palette pointer
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pColours = pDACtail->pal.pRGBarray;
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}
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if (pDACtail->numColours > 0)
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needUpdate = true;
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// update the system palette
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g_system->setPalette((byte *)pColours, pDACtail->destDACindex, pDACtail->numColours);
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// update tail pointer
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pDACtail++;
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}
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// reset video DAC transfer Q head pointer
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pDAChead = vidDACdata;
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// clear all palette moved bits
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for (pPalQ = palAllocData; pPalQ < palAllocData + NUM_PALETTES; pPalQ++)
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pPalQ->posInDAC &= ~PALETTE_MOVED;
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if (needUpdate)
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g_system->updateScreen();
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}
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/**
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* Commpletely reset the palette allocator.
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*/
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void ResetPalAllocator(void) {
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#ifdef DEBUG
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// clear number of palettes in use
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numPals = 0;
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#endif
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// wipe out the palette allocator data
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memset(palAllocData, 0, sizeof(palAllocData));
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// reset video DAC transfer Q head pointer
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pDAChead = vidDACdata;
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}
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#ifdef DEBUG
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/**
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* Shows the maximum number of palettes used at once.
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*/
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void PaletteStats(void) {
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printf("%i palettes of %i used.\n", maxPals, NUM_PALETTES);
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printf("%i DAC queue entries of %i used.\n", maxDACQ, VDACQLENGTH);
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}
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#endif
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/**
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* Places a palette in the video DAC queue.
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* @param posInDAC Position in video DAC
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* @param numColours Number of colours in palette
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* @param hPalette Handle to palette
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*/
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void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) {
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// check Q overflow
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assert(pDAChead < vidDACdata + VDACQLENGTH);
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pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
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pDAChead->numColours = numColours; // set number of colours
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pDAChead->pal.hRGBarray = hPalette; // set handle of palette
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pDAChead->bHandle = true; // we are using a palette handle
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// update head pointer
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++pDAChead;
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#ifdef DEBUG
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if ((pDAChead-vidDACdata) > maxDACQ)
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maxDACQ = pDAChead-vidDACdata;
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#endif
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}
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/**
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* Places a palette in the video DAC queue.
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* @param posInDAC Position in video DAC
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* @param numColours, Number of colours in palette
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* @param pColours List of RGB triples
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*/
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void UpdateDACqueue(int posInDAC, int numColours, COLORREF *pColours) {
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// check Q overflow
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assert(pDAChead < vidDACdata + NUM_PALETTES);
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pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
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pDAChead->numColours = numColours; // set number of colours
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pDAChead->pal.pRGBarray = pColours; // set addr of palette
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pDAChead->bHandle = false; // we are not using a palette handle
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// update head pointer
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++pDAChead;
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#ifdef DEBUG
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if ((pDAChead-vidDACdata) > maxDACQ)
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maxDACQ = pDAChead-vidDACdata;
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#endif
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}
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/**
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* Allocate a palette.
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* @param hNewPal Palette to allocate
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*/
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PALQ *AllocPalette(SCNHANDLE hNewPal) {
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PALQ *pPrev, *p; // walks palAllocData
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int iDAC; // colour index in video DAC
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PALQ *pNxtPal; // next PALQ struct in palette allocator
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PALETTE *pNewPal;
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// get pointer to new palette
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pNewPal = (PALETTE *)LockMem(hNewPal);
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// search all structs in palette allocator - see if palette already allocated
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for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
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if (p->hPal == hNewPal) {
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// found the desired palette in palette allocator
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p->objCount++; // update number of objects using palette
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return p; // return palette queue position
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}
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}
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// search all structs in palette allocator - find a free slot
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iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground colour
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for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
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if (p->hPal == 0) {
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// found a free slot in palette allocator
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p->objCount = 1; // init number of objects using palette
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p->posInDAC = iDAC; // set palettes start pos in video DAC
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p->hPal = hNewPal; // set hardware palette data
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p->numColours = FROM_LE_32(pNewPal->numColours); // set number of colours in palette
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#ifdef DEBUG
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// one more palette in use
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if (++numPals > maxPals)
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maxPals = numPals;
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#endif
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// Q the change to the video DAC
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UpdateDACqueueHandle(p->posInDAC, p->numColours, p->hPal);
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// move all palettes after this one down (if necessary)
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for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < palAllocData + NUM_PALETTES; pNxtPal++) {
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if (pNxtPal->hPal != 0) {
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// palette slot is in use
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if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColours)
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// no need to move palettes down
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break;
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// move palette down - indicate change
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pNxtPal->posInDAC = pPrev->posInDAC
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+ pPrev->numColours | PALETTE_MOVED;
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// Q the palette change in position to the video DAC
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UpdateDACqueueHandle(pNxtPal->posInDAC,
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pNxtPal->numColours,
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pNxtPal->hPal);
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// update previous palette to current palette
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pPrev = pNxtPal;
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}
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}
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// return palette pointer
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return p;
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}
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// set new DAC index
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iDAC = p->posInDAC + p->numColours;
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}
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// no free palettes
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error("AllocPalette(): formally 'assert(0)!'");
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}
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/**
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* Free a palette allocated with "AllocPalette".
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* @param pFreePal Palette queue entry to free
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*/
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void FreePalette(PALQ *pFreePal) {
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// validate palette Q pointer
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assert(pFreePal >= palAllocData && pFreePal <= palAllocData + NUM_PALETTES - 1);
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// reduce the palettes object reference count
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pFreePal->objCount--;
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// make sure palette has not been deallocated too many times
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assert(pFreePal->objCount >= 0);
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if (pFreePal->objCount == 0) {
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pFreePal->hPal = 0; // palette is no longer in use
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#ifdef DEBUG
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// one less palette in use
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--numPals;
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assert(numPals >= 0);
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#endif
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}
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}
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/**
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* Find the specified palette.
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* @param hSrchPal Hardware palette to search for
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*/
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PALQ *FindPalette(SCNHANDLE hSrchPal) {
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PALQ *pPal; // palette allocator iterator
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// search all structs in palette allocator
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for (pPal = palAllocData; pPal < palAllocData + NUM_PALETTES; pPal++) {
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if (pPal->hPal == hSrchPal)
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// found palette in palette allocator
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return pPal;
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}
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// palette not found
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return NULL;
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}
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/**
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* Swaps the palettes at the specified palette queue position.
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* @param pPalQ Palette queue position
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* @param hNewPal New palette
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*/
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void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
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// convert handle to palette pointer
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PALETTE *pNewPal = (PALETTE *)LockMem(hNewPal);
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// validate palette Q pointer
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assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1);
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if (pPalQ->numColours >= (int)FROM_LE_32(pNewPal->numColours)) {
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// new palette will fit the slot
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// install new palette
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pPalQ->hPal = hNewPal;
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// Q the change to the video DAC
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UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), hNewPal);
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} else {
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// # colours are different - will have to update all following palette entries
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PALQ *pNxtPalQ; // next palette queue position
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for (pNxtPalQ = pPalQ + 1; pNxtPalQ < palAllocData + NUM_PALETTES; pNxtPalQ++) {
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if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColours)
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// no need to move palettes down
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break;
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// move palette down
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pNxtPalQ->posInDAC = pPalQ->posInDAC
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+ pPalQ->numColours | PALETTE_MOVED;
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// Q the palette change in position to the video DAC
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UpdateDACqueueHandle(pNxtPalQ->posInDAC,
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pNxtPalQ->numColours,
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pNxtPalQ->hPal);
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// update previous palette to current palette
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pPalQ = pNxtPalQ;
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}
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}
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}
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/**
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* Statless palette iterator. Returns the next palette in the list
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* @param pStrtPal Palette to start from - when NULL will start from beginning of list
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*/
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PALQ *GetNextPalette(PALQ *pStrtPal) {
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if (pStrtPal == NULL) {
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// start of palette iteration - return 1st palette
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return (palAllocData[0].objCount) ? palAllocData : NULL;
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}
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// validate palette Q pointer
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assert(pStrtPal >= palAllocData && pStrtPal <= palAllocData + NUM_PALETTES - 1);
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// return next active palette in list
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while (++pStrtPal < palAllocData + NUM_PALETTES) {
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if (pStrtPal->objCount)
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// active palette found
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return pStrtPal;
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}
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// non found
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return NULL;
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}
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/**
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* Sets the current background colour.
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* @param colour Colour to set the background to
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*/
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void SetBgndColour(COLORREF colour) {
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// update background colour struct
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bgndColour = colour;
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// Q the change to the video DAC
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UpdateDACqueue(BGND_DAC_INDEX, 1, &bgndColour);
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}
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/**
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* Builds the translucent palette from the current backgrounds palette.
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* @param hPalette Handle to current background palette
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*/
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void CreateTranslucentPalette(SCNHANDLE hPalette) {
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// get a pointer to the palette
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PALETTE *pPal = (PALETTE *)LockMem(hPalette);
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// leave background colour alone
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transPalette[0] = 0;
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for (uint i = 0; i < FROM_LE_32(pPal->numColours); i++) {
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// get the RGB colour model values
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uint8 red = GetRValue(pPal->palRGB[i]);
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uint8 green = GetGValue(pPal->palRGB[i]);
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uint8 blue = GetBValue(pPal->palRGB[i]);
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// calculate the Value field of the HSV colour model
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unsigned val = (red > green) ? red : green;
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val = (val > blue) ? val : blue;
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// map the Value field to one of the 4 colours reserved for the translucent palette
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val /= 63;
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transPalette[i + 1] = (uint8)((val == 0) ? 0 : val + COL_HILIGHT - 1);
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}
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}
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} // end of namespace Tinsel
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