scummvm/backends/graphics/opengl/opengl-graphics.cpp
Alejandro Marzini 30136589f0 Base class for OpenGL graphics manager.
svn-id: r50668
2010-07-05 03:21:48 +00:00

229 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/graphics/opengl/opengl-graphics.h"
OpenGLGraphicsManager::OpenGLGraphicsManager() {
}
OpenGLGraphicsManager::~OpenGLGraphicsManager() {
}
//
// Feature
//
bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
return false;
}
void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
}
bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
return false;
}
//
// Screen format and modes
//
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Normal", GFX_NORMAL},
{0, 0, 0}
};
const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
return 0;
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
return false;
}
int OpenGLGraphicsManager::getGraphicsMode() const {
return 0;
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
return Graphics::PixelFormat();
}
Common::List<Graphics::PixelFormat> OpenGLGraphicsManager::getSupportedFormats() {
return Common::List<Graphics::PixelFormat>();
}
#endif
void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
}
int OpenGLGraphicsManager::getScreenChangeID() const {
return 0;
}
//
// GFX
//
void OpenGLGraphicsManager::beginGFXTransaction() {
}
OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
return OSystem::kTransactionSuccess;
}
//
// Screen
//
int16 OpenGLGraphicsManager::getHeight() {
return 0;
}
int16 OpenGLGraphicsManager::getWidth() {
return 0;
}
void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
}
void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
}
void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
}
Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
_lockedScreen = Graphics::Surface();
return &_lockedScreen;
}
void OpenGLGraphicsManager::unlockScreen() {
}
void OpenGLGraphicsManager::fillScreen(uint32 col) {
}
void OpenGLGraphicsManager::updateScreen() {
}
void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
}
void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
}
void OpenGLGraphicsManager::clearFocusRectangle() {
}
//
// Overlay
//
void OpenGLGraphicsManager::showOverlay() {
}
void OpenGLGraphicsManager::hideOverlay() {
}
Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
return Graphics::PixelFormat();
}
void OpenGLGraphicsManager::clearOverlay() {
}
void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
}
void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
}
int16 OpenGLGraphicsManager::getOverlayHeight() {
return 0;
}
int16 OpenGLGraphicsManager::getOverlayWidth() {
return 0;
}
//
// Cursor
//
bool OpenGLGraphicsManager::showMouse(bool visible) {
return false;
}
void OpenGLGraphicsManager::warpMouse(int x, int y) {
}
void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
}
void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
}
void OpenGLGraphicsManager::disableCursorPalette(bool disable) {
}
//
// Misc
//
void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
}