mirror of
https://github.com/libretro/scummvm.git
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229 lines
4.4 KiB
C++
229 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/graphics/opengl/opengl-graphics.h"
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OpenGLGraphicsManager::OpenGLGraphicsManager() {
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}
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OpenGLGraphicsManager::~OpenGLGraphicsManager() {
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}
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//
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// Feature
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//
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bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
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return false;
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}
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void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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}
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bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
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return false;
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}
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//
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// Screen format and modes
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//
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"1x", "Normal", GFX_NORMAL},
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{0, 0, 0}
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};
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const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
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return 0;
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}
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bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
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return false;
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}
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int OpenGLGraphicsManager::getGraphicsMode() const {
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return 0;
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}
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
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return Graphics::PixelFormat();
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}
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Common::List<Graphics::PixelFormat> OpenGLGraphicsManager::getSupportedFormats() {
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return Common::List<Graphics::PixelFormat>();
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}
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#endif
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void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
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}
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int OpenGLGraphicsManager::getScreenChangeID() const {
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return 0;
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}
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//
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// GFX
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//
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void OpenGLGraphicsManager::beginGFXTransaction() {
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}
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OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
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return OSystem::kTransactionSuccess;
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}
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//
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// Screen
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//
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int16 OpenGLGraphicsManager::getHeight() {
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return 0;
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}
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int16 OpenGLGraphicsManager::getWidth() {
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return 0;
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}
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void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
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}
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void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
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}
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void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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}
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Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
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_lockedScreen = Graphics::Surface();
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return &_lockedScreen;
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}
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void OpenGLGraphicsManager::unlockScreen() {
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}
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void OpenGLGraphicsManager::fillScreen(uint32 col) {
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}
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void OpenGLGraphicsManager::updateScreen() {
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}
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void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
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}
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void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
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}
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void OpenGLGraphicsManager::clearFocusRectangle() {
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}
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//
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// Overlay
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//
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void OpenGLGraphicsManager::showOverlay() {
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}
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void OpenGLGraphicsManager::hideOverlay() {
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}
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Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
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return Graphics::PixelFormat();
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}
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void OpenGLGraphicsManager::clearOverlay() {
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}
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void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
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}
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void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
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}
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int16 OpenGLGraphicsManager::getOverlayHeight() {
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return 0;
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}
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int16 OpenGLGraphicsManager::getOverlayWidth() {
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return 0;
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}
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//
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// Cursor
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//
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bool OpenGLGraphicsManager::showMouse(bool visible) {
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return false;
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}
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void OpenGLGraphicsManager::warpMouse(int x, int y) {
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}
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void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
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}
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void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
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}
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void OpenGLGraphicsManager::disableCursorPalette(bool disable) {
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}
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//
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// Misc
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//
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void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
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}
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