mirror of
https://github.com/libretro/scummvm.git
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3035a307dc
svn-id: r4361
132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ACTOR_H
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#define ACTOR_H
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#include <string.h>
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#include "scummsys.h"
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class Scumm;
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struct ActorWalkData {
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int16 destx,desty; // Final destination
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byte destbox;
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int16 destdir;
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byte curbox;
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int16 x,y; // Current position
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int16 newx,newy; // Next position on our way to the destination
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int32 XYFactor, YXFactor;
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uint16 xfrac,yfrac;
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int point3x, point3y;
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};
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struct CostumeData {
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byte active[16];
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uint16 animCounter1;
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byte animCounter2;
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uint16 stopped;
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uint16 curpos[16];
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uint16 start[16];
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uint16 end[16];
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uint16 frame[16];
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};
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class Actor {
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//protected:
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public:
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int x, y, top, bottom;
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int elevation;
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uint width;
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byte number;
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uint16 facing;
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uint16 costume;
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byte room;
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byte talkColor;
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byte scalex,scaley;
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byte charset;
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int16 newDirection;
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byte moving;
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byte ignoreBoxes;
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byte forceClip;
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byte initFrame, walkFrame, standFrame, talkFrame1, talkFrame2;
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bool needRedraw, needBgReset, costumeNeedsInit, visible;
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byte shadow_mode;
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bool flip;
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uint speedx,speedy;
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byte frame;
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byte walkbox;
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byte mask;
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byte animProgress, animSpeed;
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int16 new_1,new_2;
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uint16 talk_script, walk_script;
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byte new_3;
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int8 layer;
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ActorWalkData walkdata;
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int16 animVariable[16];
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uint16 sound[8];
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CostumeData cost;
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byte palette[64];
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protected:
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Scumm *_scumm;
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public:
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// Constructor, sets all data to 0
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Actor() { memset(this, 0, sizeof(Actor)); }
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void initActorClass(Scumm *scumm) {_scumm = scumm;}
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//protected:
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void hideActor();
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void showActor();
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void initActor(int mode);
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void setActorWalkSpeed(uint newSpeedX, uint newSpeedY);
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int calcMovementFactor(int newx, int newy);
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int actorWalkStep();
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int remapDirection(int dir);
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void setupActorScale();
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void stopActorMoving();
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void startWalkAnim(int cmd, int angle);
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void startAnimActor(int frame);
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void setActorBox(int box);
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int updateActorDirection();
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void setActorDirection(int direction);
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void adjustActorPos();
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void turnToDirection(int newdir);
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void walkActor();
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void setActorCostume(int c);
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byte *getActorName();
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void startWalkActor(int x, int y, int dir);
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void remapActor(int b, int c, int d, int e);
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void walkActorOld();
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bool isInCurrentRoom() { return room == _scumm->_currentRoom; }
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};
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#endif
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