mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
30787714d3
(some little things could be missing yet though) svn-id: r22017
803 lines
23 KiB
C++
803 lines
23 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "gui/about.h"
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#include "gui/browser.h"
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#include "gui/chooser.h"
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#include "gui/eval.h"
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#include "gui/launcher.h"
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#include "gui/message.h"
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#include "gui/newgui.h"
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#include "gui/options.h"
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#include "gui/EditTextWidget.h"
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#include "gui/ListWidget.h"
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#include "gui/TabWidget.h"
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#include "gui/PopUpWidget.h"
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#include "sound/mididrv.h"
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using Common::ConfigManager;
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namespace GUI {
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enum {
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kStartCmd = 'STRT',
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kAboutCmd = 'ABOU',
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kOptionsCmd = 'OPTN',
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kAddGameCmd = 'ADDG',
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kEditGameCmd = 'EDTG',
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kRemoveGameCmd = 'REMG',
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kQuitCmd = 'QUIT',
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kCmdGlobalGraphicsOverride = 'OGFX',
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kCmdGlobalAudioOverride = 'OSFX',
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kCmdGlobalMIDIOverride = 'OMID',
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kCmdGlobalVolumeOverride = 'OVOL',
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kCmdChooseSoundFontCmd = 'chsf',
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kCmdExtraBrowser = 'PEXT',
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kCmdGameBrowser = 'PGME',
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kCmdSaveBrowser = 'PSAV'
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};
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/*
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* TODO: Clean up this ugly design: we subclass EditTextWidget to perform
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* input validation. It would be much more elegant to use a decorator pattern,
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* or a validation callback, or something like that.
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*/
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class DomainEditTextWidget : public EditTextWidget {
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public:
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DomainEditTextWidget(GuiObject *boss, String name, const String &text)
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: EditTextWidget(boss, name, text) {
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}
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protected:
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bool tryInsertChar(char c, int pos) {
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if (isalnum(c) || c == '-' || c == '_') {
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_editString.insertChar(c, pos);
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return true;
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}
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return false;
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}
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};
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/*
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* A dialog that allows the user to edit a config game entry.
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* TODO: add widgets for some/all of the following
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* - Maybe scaler/graphics mode. But there are two problems:
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* 1) Different backends can have different scalers with different names,
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* so we first have to add a way to query those... no Ender, I don't
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* think a bitmasked property() value is nice for this, because we would
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* have to add to the bitmask values whenever a backends adds a new scaler).
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* 2) At the time the launcher is running, the GFX backend is already setup.
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* So when a game is run via the launcher, the custom scaler setting for it won't be
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* used. So we'd also have to add an API to change the scaler during runtime
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* (the SDL backend can already do that based on user input, but there is no API
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* to achieve it)
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* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
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*/
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class EditGameDialog : public OptionsDialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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public:
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EditGameDialog(const String &domain, const String &desc);
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void open();
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void close();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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EditTextWidget *_descriptionWidget;
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DomainEditTextWidget *_domainWidget;
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StaticTextWidget *_gamePathWidget;
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StaticTextWidget *_extraPathWidget;
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StaticTextWidget *_savePathWidget;
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PopUpWidget *_langPopUp;
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PopUpWidget *_platformPopUp;
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CheckboxWidget *_globalGraphicsOverride;
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CheckboxWidget *_globalAudioOverride;
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CheckboxWidget *_globalMIDIOverride;
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CheckboxWidget *_globalVolumeOverride;
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};
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EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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: OptionsDialog(domain, "gameoptions") {
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int labelWidth = g_gui.evaluator()->getVar("gameOptionsLabelWidth");
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// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
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String gamePath(ConfMan.get("path", _domain));
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String extraPath(ConfMan.get("extrapath", _domain));
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String savePath(ConfMan.get("savepath", _domain));
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// GAME: Determine the description string
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String description(ConfMan.get("description", domain));
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if (description.empty() && !desc.empty()) {
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description = desc;
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}
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// GUI: Add tab widget
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TabWidget *tab = new TabWidget(this, "gameoptions_tabwidget");
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tab->setHints(THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND);
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//
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// 1) The game tab
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//
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tab->addTab("Game");
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// GUI: Label & edit widget for the game ID
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new StaticTextWidget(tab, "gameoptions_id", "ID: ");
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_domainWidget = new DomainEditTextWidget(tab, "gameoptions_domain", _domain);
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// GUI: Label & edit widget for the description
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new StaticTextWidget(tab, "gameoptions_name", "Name: ");
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_descriptionWidget = new EditTextWidget(tab, "gameoptions_desc", description);
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// Language popup
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_langPopUp = new PopUpWidget(tab, "gameoptions_lang", "Language: ", labelWidth);
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_langPopUp->appendEntry("<default>");
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_langPopUp->appendEntry("");
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const Common::LanguageDescription *l = Common::g_languages;
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for (; l->code; ++l) {
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_langPopUp->appendEntry(l->description, l->id);
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}
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// Platform popup
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_platformPopUp = new PopUpWidget(tab, "gameoptions_platform", "Platform: ", labelWidth);
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_platformPopUp->appendEntry("<default>");
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_platformPopUp->appendEntry("");
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const Common::PlatformDescription *p = Common::g_platforms;
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for (; p->code; ++p) {
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_platformPopUp->appendEntry(p->description, p->id);
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}
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// 2) The 'Path' tab
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tab->addTab("Paths");
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// These buttons have to be extra wide, or the text will be truncated
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// in the small version of the GUI.
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// GUI: Button + Label for the game path
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new ButtonWidget(tab, "gameoptions_gamepath", "Game Path: ", kCmdGameBrowser, 0);
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_gamePathWidget = new StaticTextWidget(tab, "gameoptions_gamepathText", gamePath);
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// GUI: Button + Label for the additional path
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new ButtonWidget(tab, "gameoptions_extrapath", "Extra Path:", kCmdExtraBrowser, 0);
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_extraPathWidget = new StaticTextWidget(tab, "gameoptions_extrapathText", extraPath);
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if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
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_extraPathWidget->setLabel("None");
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}
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// GUI: Button + Label for the save path
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new ButtonWidget(tab, "gameoptions_savepath", "Save Path: ", kCmdSaveBrowser, 0);
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_savePathWidget = new StaticTextWidget(tab, "gameoptions_savepathText", savePath);
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if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
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_savePathWidget->setLabel("Default");
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}
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//
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// 3) The graphics tab
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//
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tab->addTab("Gfx");
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_globalGraphicsOverride = new CheckboxWidget(tab, "gameoptions_graphicsCheckbox", "Override global graphic settings", kCmdGlobalGraphicsOverride, 0);
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addGraphicControls(tab, "gameoptions_");
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//
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// 4) The audio tab
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//
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tab->addTab("Audio");
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_globalAudioOverride = new CheckboxWidget(tab, "gameoptions_audioCheckbox", "Override global audio settings", kCmdGlobalAudioOverride, 0);
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addAudioControls(tab, "gameoptions_");
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//
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// 5) The MIDI tab
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//
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tab->addTab("MIDI");
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_globalMIDIOverride = new CheckboxWidget(tab, "gameoptions_midiCheckbox", "Override global MIDI settings", kCmdGlobalMIDIOverride, 0);
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addMIDIControls(tab, "gameoptions_");
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//
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// 6) The volume tab
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//
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tab->addTab("Volume");
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_globalVolumeOverride = new CheckboxWidget(tab, "gameoptions_volumeCheckbox", "Override global volume settings", kCmdGlobalVolumeOverride, 0);
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addVolumeControls(tab, "gameoptions_");
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// Activate the first tab
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tab->setActiveTab(0);
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// Add OK & Cancel buttons
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new ButtonWidget(this, "gameoptions_cancel", "Cancel", kCloseCmd, 0);
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new ButtonWidget(this, "gameoptions_ok", "OK", kOKCmd, 0);
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}
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void EditGameDialog::open() {
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OptionsDialog::open();
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int sel, i;
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bool e;
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// En-/disable dialog items depending on whether overrides are active or not.
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e = ConfMan.hasKey("fullscreen", _domain) ||
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ConfMan.hasKey("aspect_ratio", _domain);
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_globalGraphicsOverride->setState(e);
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e = ConfMan.hasKey("music_driver", _domain) ||
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ConfMan.hasKey("subtitles", _domain);
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_globalAudioOverride->setState(e);
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e = ConfMan.hasKey("multi_midi", _domain) ||
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ConfMan.hasKey("native_mt32", _domain)||
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ConfMan.hasKey("enable_gs", _domain);
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_globalMIDIOverride->setState(e);
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e = ConfMan.hasKey("music_volume", _domain) ||
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ConfMan.hasKey("sfx_volume", _domain) ||
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ConfMan.hasKey("speech_volume", _domain);
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_globalVolumeOverride->setState(e);
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// TODO: game path
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const Common::LanguageDescription *l = Common::g_languages;
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const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
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sel = 0;
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for (i = 0; l->code; ++l, ++i) {
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if (lang == l->id)
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sel = i + 2;
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}
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_langPopUp->setSelected(sel);
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const Common::PlatformDescription *p = Common::g_platforms;
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
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sel = 0;
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for (i = 0; p->code; ++p, ++i) {
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if (platform == p->id)
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sel = i + 2;
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}
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_platformPopUp->setSelected(sel);
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}
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void EditGameDialog::close() {
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if (getResult()) {
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ConfMan.set("description", _descriptionWidget->getEditString(), _domain);
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Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
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if (lang < 0)
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ConfMan.removeKey("language", _domain);
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else
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ConfMan.set("language", Common::getLanguageCode(lang), _domain);
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String gamePath = _gamePathWidget->getLabel();
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if (!gamePath.empty())
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ConfMan.set("path", gamePath, _domain);
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String extraPath = _extraPathWidget->getLabel();
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if (!extraPath.empty() && (extraPath != "None"))
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ConfMan.set("extrapath", extraPath, _domain);
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String savePath = _savePathWidget->getLabel();
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if (!savePath.empty() && (savePath != "Default"))
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ConfMan.set("savepath", savePath, _domain);
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Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
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if (platform < 0)
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ConfMan.removeKey("platform", _domain);
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else
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ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
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}
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OptionsDialog::close();
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}
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void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kCmdGlobalGraphicsOverride:
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setGraphicSettingsState(data != 0);
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draw();
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break;
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case kCmdGlobalAudioOverride:
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setAudioSettingsState(data != 0);
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draw();
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break;
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case kCmdGlobalMIDIOverride:
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setMIDISettingsState(data != 0);
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draw();
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break;
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case kCmdGlobalVolumeOverride:
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setVolumeSettingsState(data != 0);
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draw();
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break;
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case kCmdChooseSoundFontCmd: {
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BrowserDialog browser("Select SoundFont", false);
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if (browser.runModal() > 0) {
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// User made this choice...
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FilesystemNode file(browser.getResult());
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_soundFont->setLabel(file.path());
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draw();
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}
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break;
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}
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// Change path for the game
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case kCmdGameBrowser: {
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BrowserDialog browser("Select directory with game data", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(browser.getResult());
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// TODO: Verify the game can be found in the new directory... Best
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// done with optional specific gameid to pluginmgr detectgames?
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// FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
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_gamePathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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}
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// Change path for extra game data (eg, using sword cutscenes when playing via CD)
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case kCmdExtraBrowser: {
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BrowserDialog browser("Select additional game directory", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(browser.getResult());
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_extraPathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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}
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// Change path for stored save game (perm and temp) data
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case kCmdSaveBrowser: {
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BrowserDialog browser("Select directory for saved games", true);
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if (browser.runModal() > 0) {
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// User made his choice...
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FilesystemNode dir(browser.getResult());
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_savePathWidget->setLabel(dir.path());
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draw();
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}
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draw();
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break;
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}
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case kOKCmd: {
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// Write back changes made to config object
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String newDomain(_domainWidget->getEditString());
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if (newDomain != _domain) {
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if (newDomain.empty() || ConfMan.hasGameDomain(newDomain)) {
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MessageDialog alert("This game ID is already taken. Please choose another one.");
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alert.runModal();
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return;
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}
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ConfMan.renameGameDomain(_domain, newDomain);
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_domain = newDomain;
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}
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}
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// FALL THROUGH to default case
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default:
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OptionsDialog::handleCommand(sender, cmd, data);
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}
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}
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#pragma mark -
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LauncherDialog::LauncherDialog(GameDetector &detector)
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: Dialog(0, 0, 320, 200), _detector(detector) {
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_drawingHints |= THEME_HINT_MAIN_DIALOG;
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_w = screenW;
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_h = screenH;
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_logo = 0;
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.evaluator()->getVar("launcher_logo.visible") == 1) {
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_logo = new GraphicsWidget(this, "launcher_logo");
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ThemeNew *th = (ThemeNew *)g_gui.theme();
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_logo->useTransparency(true);
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_logo->setGfx(th->getImageSurface(th->kThemeLogo));
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new StaticTextWidget(this, "launcher_version", gScummVMVersionDate);
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} else
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new StaticTextWidget(this, "launcher_version", gScummVMFullVersion);
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#else
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// Show ScummVM version
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new StaticTextWidget(this, "launcher_version", gScummVMFullVersion);
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#endif
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new ButtonWidget(this, "launcher_quit_button", "Quit", kQuitCmd, 'Q');
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new ButtonWidget(this, "launcher_about_button", "About", kAboutCmd, 'B');
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new ButtonWidget(this, "launcher_options_button", "Options", kOptionsCmd, 'O');
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_startButton =
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new ButtonWidget(this, "launcher_start_button", "Start", kStartCmd, 'S');
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// Above the lowest button rows: two more buttons (directly below the list box)
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new ButtonWidget(this, "launcher_addGame_button", "Add Game...", kAddGameCmd, 'A');
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_editButton =
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new ButtonWidget(this, "launcher_editGame_button", "Edit Game...", kEditGameCmd, 'E');
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_removeButton =
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new ButtonWidget(this, "launcher_removeGame_button", "Remove Game", kRemoveGameCmd, 'R');
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// Add list with game titles
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_list = new ListWidget(this, "launcher_list");
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_list->setEditable(false);
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_list->setNumberingMode(kListNumberingOff);
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// Populate the list
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updateListing();
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// Restore last selection
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String last = ConfMan.get(String("lastselectedgame"), ConfigManager::kApplicationDomain);
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selectGame(last);
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// En-/disable the buttons depending on the list selection
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updateButtons();
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// Create file browser dialog
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_browser = new BrowserDialog("Select directory with game data", true);
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}
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void LauncherDialog::selectGame(const String &name) {
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if (!name.empty()) {
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int itemToSelect = 0;
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StringList::const_iterator iter;
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for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
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if (name == *iter) {
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_list->setSelected(itemToSelect);
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break;
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}
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}
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}
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}
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LauncherDialog::~LauncherDialog() {
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delete _browser;
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}
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void LauncherDialog::close() {
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// Save last selection
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const int sel = _list->getSelected();
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if (sel >= 0)
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|
ConfMan.set(String("lastselectedgame"), _domains[sel], ConfigManager::kApplicationDomain);
|
|
else
|
|
ConfMan.removeKey(String("lastselectedgame"), ConfigManager::kApplicationDomain);
|
|
|
|
ConfMan.flushToDisk();
|
|
Dialog::close();
|
|
}
|
|
|
|
void LauncherDialog::updateListing() {
|
|
Common::StringList l;
|
|
|
|
// Retrieve a list of all games defined in the config file
|
|
_domains.clear();
|
|
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
ConfigManager::DomainMap::const_iterator iter = domains.begin();
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
String gameid(iter->_value.get("gameid"));
|
|
String description(iter->_value.get("description"));
|
|
|
|
if (gameid.empty())
|
|
gameid = iter->_key;
|
|
if (description.empty()) {
|
|
GameDescriptor g = GameDetector::findGame(gameid);
|
|
if (!g.description.empty())
|
|
description = g.description;
|
|
}
|
|
|
|
if (!gameid.empty() && !description.empty()) {
|
|
// Insert the game into the launcher list
|
|
int pos = 0, size = l.size();
|
|
|
|
while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
|
|
pos++;
|
|
l.insert_at(pos, description);
|
|
_domains.insert_at(pos, iter->_key);
|
|
}
|
|
}
|
|
|
|
const int oldSel = _list->getSelected();
|
|
_list->setList(l);
|
|
if (oldSel < (int)l.size())
|
|
_list->setSelected(oldSel); // Restore the old selection
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::addGame() {
|
|
// Allow user to add a new game to the list.
|
|
// 1) show a dir selection dialog which lets the user pick the directory
|
|
// the game data resides in.
|
|
// 2) try to auto detect which game is in the directory, if we cannot
|
|
// determine it uniquely preent a list of candidates to the user
|
|
// to pick from
|
|
// 3) Display the 'Edit' dialog for that item, letting the user specify
|
|
// an alternate description (to distinguish multiple versions of the
|
|
// game, e.g. 'Monkey German' and 'Monkey English') and set default
|
|
// options for that game.
|
|
|
|
if (_browser->runModal() > 0) {
|
|
// User made his choice...
|
|
FilesystemNode dir(_browser->getResult());
|
|
FSList files = dir.listDir(FilesystemNode::kListAll);
|
|
|
|
// ...so let's determine a list of candidates, games that
|
|
// could be contained in the specified directory.
|
|
DetectedGameList candidates(PluginManager::instance().detectGames(files));
|
|
|
|
int idx;
|
|
if (candidates.empty()) {
|
|
// No game was found in the specified directory
|
|
MessageDialog alert("ScummVM could not find any game in the specified directory!");
|
|
alert.runModal();
|
|
idx = -1;
|
|
} else if (candidates.size() == 1) {
|
|
// Exact match
|
|
idx = 0;
|
|
} else {
|
|
// Display the candidates to the user and let her/him pick one
|
|
StringList list;
|
|
for (idx = 0; idx < (int)candidates.size(); idx++)
|
|
list.push_back(candidates[idx].description);
|
|
|
|
ChooserDialog dialog("Pick the game:");
|
|
dialog.setList(list);
|
|
idx = dialog.runModal();
|
|
}
|
|
if (0 <= idx && idx < (int)candidates.size()) {
|
|
DetectedGame result = candidates[idx];
|
|
|
|
// The auto detector or the user made a choice.
|
|
// Pick a domain name which does not yet exist (after all, we
|
|
// are *adding* a game to the config, not replacing).
|
|
String domain(result.gameid);
|
|
if (ConfMan.hasGameDomain(domain)) {
|
|
char suffix = 'a';
|
|
domain += suffix;
|
|
while (ConfMan.hasGameDomain(domain)) {
|
|
assert(suffix < 'z');
|
|
domain.deleteLastChar();
|
|
suffix++;
|
|
domain += suffix;
|
|
}
|
|
}
|
|
|
|
// Add the name domain
|
|
ConfMan.addGameDomain(domain);
|
|
|
|
// TODO: Setting the description field here has the drawback
|
|
// that the user does never notice when we upgrade our descriptions.
|
|
// It might be nice ot leave this field empty, and only set it to
|
|
// a value when the user edits the description string.
|
|
// However, at this point, that's impractical. Once we have a method
|
|
// to query all backends for the proper & full description of a given
|
|
// game target, we can change this (currently, you can only query
|
|
// for the generic gameid description; it's not possible to obtain
|
|
// a description which contains extended information like language, etc.).
|
|
ConfMan.set("description", result.description, domain);
|
|
|
|
ConfMan.set("gameid", result.gameid, domain);
|
|
ConfMan.set("path", dir.path(), domain);
|
|
|
|
// Set language if specified
|
|
if (result.language != Common::UNK_LANG)
|
|
ConfMan.set("language", Common::getLanguageCode(result.language), domain);
|
|
|
|
// Set platform if specified
|
|
if (result.platform != Common::kPlatformUnknown)
|
|
ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
|
|
|
|
// Display edit dialog for the new entry
|
|
EditGameDialog editDialog(domain, result.description);
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget, select the new item, and force a redraw
|
|
updateListing();
|
|
selectGame(domain);
|
|
draw();
|
|
} else {
|
|
// User aborted, remove the the new domain again
|
|
ConfMan.removeGameDomain(domain);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::removeGame(int item) {
|
|
MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
|
|
|
|
if (alert.runModal() == GUI::kMessageOK) {
|
|
// Remove the currently selected game from the list
|
|
assert(item >= 0);
|
|
ConfMan.removeGameDomain(_domains[item]);
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
updateListing();
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::editGame(int item) {
|
|
// Set game specifc options. Most of these should be "optional", i.e. by
|
|
// default set nothing and use the global ScummVM settings. E.g. the user
|
|
// can set here an optional alternate music volume, or for specific games
|
|
// a different music driver etc.
|
|
// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
|
|
// music support etc.
|
|
assert(item >= 0);
|
|
String gameId(ConfMan.get("gameid", _domains[item]));
|
|
if (gameId.empty())
|
|
gameId = _domains[item];
|
|
EditGameDialog editDialog(_domains[item], GameDetector::findGame(gameId).description);
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
updateListing();
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
int item = _list->getSelected();
|
|
|
|
switch (cmd) {
|
|
case kAddGameCmd:
|
|
addGame();
|
|
break;
|
|
case kRemoveGameCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kEditGameCmd:
|
|
editGame(item);
|
|
break;
|
|
case kOptionsCmd: {
|
|
GlobalOptionsDialog options;
|
|
options.runModal();
|
|
}
|
|
break;
|
|
case kAboutCmd: {
|
|
AboutDialog about;
|
|
about.runModal();
|
|
}
|
|
break;
|
|
case kStartCmd:
|
|
case kListItemActivatedCmd:
|
|
case kListItemDoubleClickedCmd:
|
|
// Print out what was selected
|
|
assert(item >= 0);
|
|
_detector.setTarget(_domains[item]);
|
|
close();
|
|
break;
|
|
case kListSelectionChangedCmd:
|
|
updateButtons();
|
|
break;
|
|
case kQuitCmd:
|
|
setResult(-1);
|
|
close();
|
|
break;
|
|
default:
|
|
Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::updateButtons() {
|
|
bool enable = (_list->getSelected() >= 0);
|
|
if (enable != _startButton->isEnabled()) {
|
|
_startButton->setEnabled(enable);
|
|
_startButton->draw();
|
|
}
|
|
if (enable != _editButton->isEnabled()) {
|
|
_editButton->setEnabled(enable);
|
|
_editButton->draw();
|
|
}
|
|
if (enable != _removeButton->isEnabled()) {
|
|
_removeButton->setEnabled(enable);
|
|
_removeButton->draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::handleScreenChanged() {
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
if (g_gui.evaluator()->getVar("launcher_logo.visible") == 1) {
|
|
StaticTextWidget *ver = (StaticTextWidget*)findWidget("launcher_version");
|
|
if (ver) {
|
|
ver->setLabel(gScummVMVersionDate);
|
|
}
|
|
|
|
if (!_logo)
|
|
_logo = new GraphicsWidget(this, "launcher_logo");
|
|
ThemeNew *th = (ThemeNew *)g_gui.theme();
|
|
_logo->useTransparency(true);
|
|
|
|
_logo->setGfx(th->getImageSurface(th->kThemeLogo));
|
|
} else {
|
|
StaticTextWidget *ver = (StaticTextWidget*)findWidget("launcher_version");
|
|
if (ver) {
|
|
ver->setLabel(gScummVMFullVersion);
|
|
}
|
|
|
|
if (_logo) {
|
|
deleteWidget(_logo);
|
|
_logo->setNext(0);
|
|
delete _logo;
|
|
_logo = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
_w = g_system->getOverlayWidth();
|
|
_h = g_system->getOverlayHeight();
|
|
|
|
Dialog::handleScreenChanged();
|
|
}
|
|
|
|
} // End of namespace GUI
|